Garry's Mod

Garry's Mod

Josh Mate TTT
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Update: 28 Jan, 2021 @ 11:09am

None Provided

Update: 28 Jan, 2021 @ 10:47am

None Provided

Update: 23 Jan, 2021 @ 3:41am

[ Update 15 ] - (Josh Mate's TTT2 Server)

[Gameplay]

- Added [Taser] A Non-Lethal Detective weapon that stuns targets
/ Stuns the target for 10 seconds
/ Deals no damage and doesn't affect karma
/ Strips the target's non-store-bought weapons (eg. light pistol and rifle)
/ Holstered, magneeto and crowbar will be kept
/ Things like AWP, Knife, Radar, etc... will be kept (Secretly)

- Added [Manhack Swarm] A Traitor weapon that deploys a swarm of manhacks
/ Spawns 8 manhacks that attack all players including the traitors
/ They deploy up to 500 units away in the direction you are facing.
/ can be destroyed by shooting them
/ crowbar is insta kill on them, but you may take damage getting that close
/ they deal small amounts of damage, but make a good harasser / distraction
/ Fixed: the manhack corpse chunks making the floor hard to walk on

- Added [Grenade: Inferno] A Traitor grenade that creates a field of fire
/ A single use lethal greande that creates fire in a large radius around it
/ Explodes on impact (No timer like the other grenades)
/ Burns for a long time, so it will deny an area of space the whole time

- Reworked [Grenade: Fire] is now Grenade: Explosive
/ The fire grenade was super trollable for Innocents
/ You could destroy someones karma by standing in their fire
/ The fire never seemed to ignite the area consistently
/ It was too underpowered and inconsistent for Traitors
/ I have replaced it with a low damage, large radius explosive grenade
/ Similar to the CSGO frag, it will not kill, but injure people in its radius
/ It will still destroy your karma if you attack friends,
/ But they can't choose to stand in it as easily to annoy you.

- Reworked [All Grenades] Now have a coloured trail effect, to help ID nades in flight
- Reworked [All Grenades] Now fly straighter and more consistently (They are soo nice now)

- Reworked [Every Gun] ABSOLUTELY HUGE overhaul of balance of all the firearms

- Buffed [Health Station] Heal Speed: 100% -> 200%
- Buffed [Health Station] Recharge Speed: 100% -> 200%

- Buffed [Toughness] Now has: + 50% Immunity to Fire Damage
- Buffed [Toughness] Now has: + 25% Immunity to Explosive Damage

- Changed [Icons] New custom icon for: Awp, Taser, Flashbang, Defender, Swarm, Inferno
- Changed [Beacon] Removed from T shop (Turns out it wasn't finished by vanilla dev)
- Changed [DNA Scanner] Removed from D shop (Made no sense since D started with it)
- Changed [Auto Pistol] Shoot Sound effect replaced with a nicer one
- Changed [MOTD] Server rules and what is "KOSABLE" is now in the MOTD

- Changed [Karma] Karma Maximum value: 1000 -> 1250
- Changed [Karma] Karma penalty per HP done wrongly: 1 -> 2
- Changed [Karma] Karma penalty for killing blow: 200 -> 200
- Changed [Karma] Karma recharge end of round (Always): 10 -> 0
- Changed [Karma] Karma recharge end of round (If Clean): 40 -> 50

- Changed [Prop Possesion] Enabled, but tweaked to be less spamable
- Changed [Round Structure] Rounds per map: 16 -> 12
- Changed [Round Structure] Prep Time (per Round): 10 -> 12 Seconds

- Fixed [Radio] Balanced out the louder and quieter radio sound effects
- Fixed [Defender] should now actually be in the equipment slot (7)
- Fixed [Defender] Description is now longer and more informative
- Fixed [LMG] bug where LMG spin up stats was shared by all LMG holders


[Maps]

- New Map [Dread Hollow] A horror map set in the middle of a forest at night
/ Latest Version on Workshop!

- Changed [SkyTown]: Reworked All Lighting
- Changed [SkyTown]: Reworked Brick Shit House
- Changed [SkyTown]: Reworked the Central Park areas
- Changed [SkyTown]: Reworked Ammo Shop
- Changed [SkyTown]: Reworked Lighthouse Base
- Changed [SkyTown]: Reworked Player Spawns
- Changed [SkyTown]: Reworked Weapon Spawns
- Changed [SkyTown]: Big Prop cleanup and FPS optimisations
- Changed [SkyTown]: Fixed lots of little bugs
- Changed [SkyTown]: Polished up a few minor details
- Changed [SkyTown]: Added a little shortcut around the leftside of Warehouse
/ Latest Version on Workshop!

- Changed [Specific Ocean]: Reworked All Lighting
- Changed [Specific Ocean]: Reworked the open roof snack island
- Changed [Specific Ocean]: Reworked Weapon Spawns
- Changed [Specific Ocean]: Little Re-arrange of shitter-island
- Changed [Specific Ocean]: Water now deals increased DMG 6 -> 10
- Changed [Specific Ocean]: Traitor Doors are now toggle instead of lock for 20s
- Changed [Specific Ocean]: Cleaned up the visuals / textures
/ Latest Version on Workshop!

- Changed [Town Square]: Reworked All Lighting
- Changed [Town Square]: Cleaned up even more props and improved FPS
/ Latest Version on Workshop!

- Changed [Elevator]: Reworked All Lighting
- Changed [Elevator]: Updated Map Icon
/ Latest Version on Workshop!

- Changed [Industrial]: Reworked All Lighting
- Changed [Industrial]: Made it harder to hit the lower button in Prep Time
- Changed [Industrial]: Updated Map Icon
/ Latest Version on Workshop!

Update: 23 Jan, 2021 @ 3:30am

None Provided

Update: 19 Jan, 2021 @ 11:40am

None Provided

Update: 19 Jan, 2021 @ 11:12am

:tss: TTT - Update 14:

[Gameplay]

- Buffed [Flare Gun] AOE fire damage radius: 220 -> 300 units

- Added [Radio] Kingdom Hearts Laugh

- Fixed [BearTrap] Traitors were not given a beartrap when they picked it up
- Fixed [Text] AWP description is now better

[Maps]

- Changed [TownSquare] Made the ladder up to the tower much easier to use
- Changed [TownSquare] Deleted ALOT of props, should improve FPS for all
- Changed [TownSquare] HP + Credit noise in the T room makes less noise
- Changed [TownSquare] Added a ramp to the pool fence

- Changed [Industrial] You can no longer use your flashlight on this map
- Changed [Industrial] New Sound effects for lights going out / on
- Changed [Industrial] Lights now go off for longer 25 -> 30 Seconds
- Changed [Industrial] Better, brighter lighting all around (Apart from dark areas)

- Changed [Elevator] Reduced darkness time from 10 -> 8 Seconds
- Changed [Elevator] New Sound effects for lights going out / on
- Changed [Elevator] Buffed REEE sound effect

- Changed [Specific Ocean] The Traitor cant now lock the church down for 20 seconds
- Changed [Specific Ocean] The Traitor can no longer freely open/close church door
- Changed [Specific Ocean] Removed those 1 way lockable doors in church
- Changed [Specific Ocean] The raft now stops at each destination for 3 seconds
- Changed [Specific Ocean] The raft is now moves a bit quicker
- Changed [Specific Ocean] Each raft stop now has a dock you dont get wet anymore
- Changed [Specific Ocean] Added a white trail effect to the raft
- Changed [Specific Ocean] Added more physics boats
- Changed [Specific Ocean] Added Ocean Man Easter Egg (Properly)

- Reworked [SkyTown] The Lockable Gates
- Reworked [SkyTown] The Skyrail Stations
- Changed [SkyTown] Skyrail button can now be pressed in "one trip"
- Changed [SkyTown] Skyrail Base Speed has been Slightly Increased
- Changed [SkyTown] Buffed Skyrail Reeee Mode Speed and Sound
- Changed [SkyTown] Improved the underground entrance at warehouse
- Changed [SkyTown] Imrpove the pipe parkour outside the front of warehouse
- Changed [SkyTown] Extrended Warehouse's exterior a bit
- Changed [SkyTown] Improved the Church traitor Room's Layout
- Changed [SkyTown] Improved teleports between traitor rooms
- Changed [SkyTown] Added a red trail effect to CHARPLE

Update: 17 Jan, 2021 @ 2:00pm

:tss: TTT - Update 13:

[Gameplay]

- Reworkded [LMG] Again...
= It is now an absolute monster, good all round stats
= But it like a minigun it takes time to spin up and reach its max DPS
= It is very slow but will win most fights once it has spun up
= It can out DPS the SMG and kill groups faster than the shotgun
= Tap shooting or burst firing will result much less DPS than all other guns
= Worse than the Rifle, better than the SMG in terms of accuracy
= You have to 100% commit to a spin up for this weapon to shine

- Reworked [Karma] It is now more punishing to RDM
- Changed [Karma] Max Karma: 1300 -> 1000
- Changed [Karma] Karma regen per round: 20 -> 10
- Changed [Karma] Karma regen per round If Clean: 50 -> 40
- Changed [Karma] Karma Killing Blow Penalty: 0 -> 100
- UnChanged [Karma] Karma Loss Per HP Damage Done: 1 -> 1

- Reworked [Ammo] Ammo types have been condensed down to 3 rather than 5
- Changed [Shotgun] Now uses heavy Ammo (Stats still the same)
- Changed [Heavy Pistol] Now uses heavy Ammo (Stats still the same)
- Changed [Weapon System] Huge amount of weapon / ammo code cleanup

- Reworked [Text] Traitor item descriptions to better inform about quirks

- Nerfed [Armour] Damage Reduction: 50% -> 40%

- Buffed [All Scoped Weapons] Can now zoom in and at at any time (No more delay)

- Buffed [The Defender] Change slot: Primary slot -> equipment slot
- Buffed [AWP] Held Move Speed: 30% -> 50%
- Buffed [AWP] Scope Zoom: 100% -> 200%

- Nerfed [Sniper] Fire Rate Dealy: 1.15 -> 1.25

- Buffed [Light Pistol] Spread: 0.025 -> 0.020

- Buffed [Rifle] Spread: 0.025 -> 0.020
- Nerfed [Rifle] FireRate Delay: 0.120 -> 0.125

- Nerfed [Shotgun] Damage: 128 -> 112

- Buffed [FlareGun] Players/props that are on fire now burn things near them
- Buffed [FlareGun] Diposes of corpses instantly
- Fixed [FlareGun] Bugs in the code that made this very inconsistent

- Changed [Round Structure] Round Length: 8 -> 10 Minutes
- Changed [Round Structure] Round Prep Time: 1 -> 10 seconds
- Changed [Round Structure] 1st Round Prep Time: 1 -> 45 seconds
- Changed [Round Structure] Rounds Per Map: 15 -> 16

- Buffed [Radio] Added some MEME noises (Now viable for Ts)
- Fixed [Radio] Noises didn't match the new HD ones
[MAPS]

- Reworked [All Maps] Weapon Spawns Reworked for every map

- Added [ttt_specific_ocean] A new island
- Added [ttt_specific_ocean] Lots of changes and new features
- Changed [ttt_specific_ocean] Reduced water damage: 10 -> 6 per second
- Changed [ttt_specific_ocean] Wooden Physics Boat HP 1 -> 200
- Changed [ttt_specific_ocean] Sand islands should be easier to climb

- Reworked [ttt_skytown] Rework of the underground
- Added [ttt_skytown] New traitor room in the underground
- Added [ttt_skytown] Now 4 ways into the church traitor room
- Added [ttt_skytown] Some more props here and there
- Changed [ttt_skytown] improved indoor lighting
- Changed [ttt_skytown] Re built the sky rail train
- fixed [ttt_skytown] re-did alot of textures that looked funny

- Reworked [ttt_elevator] cleaned up texture work
- Changed [ttt_elevator] Renamed ttt_elevator_classic -> ttt_elevator

Update: 17 Jan, 2021 @ 8:14am

None Provided

Update: 17 Jan, 2021 @ 7:58am

None Provided

Update: 16 Jan, 2021 @ 8:09am

:tss: TTT - Update 12:

- Added [Flashbang Grenade]:
= A throwable greanade for Tratiros and detectives
= Blinds and Deafens players who are near it or looking at it

- Added [sound] New HD sound effects for all major weapons
- Added [sound] Sound for grenades impacting the world
- Added [sound] Sound for smoke grenades exploding

- Buffed [Smoke Grenade] Thicker Smoke Cloud
- Buffed [Smoke Grenade] More consistent coverage and dissipation
- Nerfed [Smoke Grenade] Cloud fades away faster
- Nerfed [Smoke Grenade] Cloud starts small and gets bigger over time

- Nerfed [Light Pistol] Shoot Delay: 0.08 -> 0.12
- Buffed [Light Pistol] Damage: 20 -> 25

- Buffed [Auto Pistol] Recoil: 4 -> 3
- Buffed [Auto Pistol] Spread: 0.055 -> 0.050
- Nerfed [Auto Pistol] Shoot Delay: 0.08 -> 0.10

- Buffed [SMG] Spread: 0.055 -> 0.050
- Nerfed [SMG] Shoot Delay: 0.08 -> 0.10

- Nerfed [Silenced Pistol] Shoot Delay: 0.10 -> 0.15
- Buffed [Silenced Pistol] Recoil: 2 -> 1
- Buffed [Silenced Pistol] Spread: 0.020 -> 0.015

- Nerfed [LMG] Magazine Capacity: 150 -> 100
- Nerfed [LMG] Spread: 0.010 -> 0.020
- Nerfed [LMG] DeploySpeed: 1 -> 2
- Nerfed [LMG] Holding Movement Speed: 100% -> 30%
- Buffed [LMG] Fire Rate Delay: 0.12 -> 0.10
- Buffed [LMG] Damage: 12 -> 25

- Buffed [Armour] Damage Reduction: 20% -> 50%

- Buffed [Knife] Holding Movement Speed: 100% -> 120%

- Buffed [Holstered] Holding Movement Speed: 100% -> 120%

-Buffed [Binoculars] Zoom in amount: -> 100% -> 150%

- Buffed [AWP] Recoil: 10 -> 5
- Nerfed [AWP] Holding Movement Speed: 100% -> 30%

- Changed [ttt_elevator_classic] Removed Smoke Grenades
- Changed [ttt_elevator_classic] Removed the ability to turn on the flash light on this map alone
- Fixed [ttt_elevator_classic] Fixed Seb's light fixture C4 Dropdown hack

- Changed [ttt_industrial] ttt_elevator renamed to ttt_industrial
- Fixed [ttt_industrial] Security Keycard is no longer super glitchy to hold