Age of Wonders III

Age of Wonders III

Corruptor Class
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Update: 14 Sep, 2021 @ 7:17pm

-Fixed a typo in the Soul Binding spell's description.

Update: 22 Aug, 2021 @ 5:20pm

-The Vengeful Spirit combat spell now gives the target Inflict Enfeebling Fever, Inflict Exhausting Fatigue, Inflict Curse and Inflict Spirit Breaking rather than a defence debuff and damage reflection.

-The Brothers in Darkness Hero Upgrade has been replaced with Vicious Strikes, which allows your units to slightly decrease enemy Resistance with their attacks.

-Frostling Vessels, Spiritwalkers, Whisperers and Skinshifters are now considered women for Frostling Royal Guard purposes.

Update: 8 Aug, 2021 @ 7:03pm

-This isn't technically a change to this mod, but I've released a variant class mod with premade leaders and heroes, with changes to the major spells and abilities that the AI can't understand: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2570030030

-The Blood Spirit’s Energy Drain ability has been renamed to Enervating Touch, as Energy Drain is an unrelated base game ability. The description text has also been fixed.

-Fixed the Wings of Night spell’s text tags.

-The Bat Form hero upgrade now heals 5 HP, to incentivize its use in autoresolve.

-Human Vessels now have Heal Undead instead of Revivify rather than getting both.

-Night Avatars now give neighbouring non-Machine allies Life Stealing rather than Lesser Life Stealing.

-Fixed the curse targeting on the Night Avatar’s aura. Now only untainted units will rise as vampires if they die next to a Night Avatar, and Offerings will properly receive the Void Bolts ability if revived this way.

-The Phantom Sight hero upgrade now only lets heroes ignore line of sight penalties on ranged attacks – they suffer range penalties as normal.

-The Spirit Drain spell has been nerfed from -70% move to -60% move.

-Generic tier 3 werewolves now have Martial Arts.

Update: 10 Jul, 2021 @ 6:53am

Fixed broken description tag for the Vampire property.

Update: 6 Jul, 2021 @ 4:26pm

-Ascendants and Bat Form Whisperers now have the Undead tag, as intended.

-Beast Form werewolves have +1 defence and +1 resistance across the board.

-Refined Curse now removes the def/res penalties for being a werewolf instead of giving Beast Form werewolves +2 def/res. In total, Beast Form werewolves with Refined Curse have the same stats as before, but non-Beast Form werewolves with Refined Curse and non-Refined Curse werewolves with Beast Form have +1 def/res.

Update: 23 May, 2021 @ 1:52pm

Entering Beast Form no longer costs any action points, but it now heals only 5 HP instead of 10.

Refined Curse now gives Beast Form werewolves +2 defence and +2 resistance, rather than giving werewolves in both forms Charge. This is intended as a rather large buff, as Charge has anti-synergy with all the Pounce werewolves get and this should let Beast Form units work better as front-line sluggers.

To balance the Refined Curse buff, werewolf heroes get -1 resistance at Bronze level and -1 defence at Gold level.

Vampires now heal 25% HP if they end the turn in a city center, for convenience and flavour reasons.

The Bestow Undying hero upgrade has been removed. It had no effect on shapeshifted units, and it wasn’t interesting enough to justify that kind of awkwardness

Bestow Undying is replaced with Phantom Sight, which lets the hero see concealed units and lets them ignore line of sight penalties on ranged attacks.

Vampiric/Lycanthropic Bite and Inflict Vampiric/Lycanthropic Curse could infect leaders, which resulted in a crash after ending turn. Fixed.

Update: 6 May, 2021 @ 5:11pm

Class units now get varying bonuses based on race. This amounts to a small buff to most of the available class units, which I think I’m okay with, but specific racial bonuses are watched to ensure they’re not too powerful.

Werewolf heroes gain +1 resistance at bronze level. For every champion level (about every two hero levels, starting around level 6), they also gain +1 melee damage, +1 defence, +1 resistance and +10 HP. This should let high-level werewolf heroes outperform poorly-equipped untainted heroes, though they should still be weaker than normal heroes with expensive equipment.

Added 11 new Hero Upgrades, two of which are mutually exclusive.

The Paralyze spell has been replaced with the Tier 7 battlefield enchantment Wings of Night, which grants all your units Floating and +8 move. Units with Wings of Night can also Shadow Meld once every few turns, giving them a massive defence buff and making them immune to retaliations and attacks of opportunity.

Spiritwalkers gain increased ranged Frost damage as they level up.

Acolyte’s Howl can no longer put units over their maximum move points.

Werewolf Clan now reliably summons one Elder and two Wanderers, as intended.

Werewolf Predators get +1 damage.

Beast Form Skinshifters get Guard Breaking.

Night Avatars have been changed from giants to monsters.

Skinshifters and Whisperers are now irregulars.

Primal Surge text updated to reflect that it doesn’t target undead.

The Corruptor’s Staff model has been shrunk slightly, and is now connected to stab animations instead of slash ones.

Vengeful Spirit now lasts 3 turns instead of 2.

Soul Binding now grants targets Absorb Pain as well as Revivify.

New art for Vampiric Bite icon.

Fixed Bloodthirst property description.

Offerings now properly receive Dying Howl when bitten by a werewolf mid-battle.

Update: 3 Apr, 2021 @ 9:04pm

Update: 3 Apr, 2021 @ 6:18am

Non-Corruptors could get Vampire Infection and Werewolf Infection from the Sage Empire Quest, which did nothing for them. Fixed.

Update: 31 Mar, 2021 @ 8:02pm

Fixed a bug where human werewolf heroes could no longer enter Beast Form after Children of the Night was researched.