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Unresting Army (Tier 4): Your units are magically locked to their normal state of being, gaining a slight HP boost and fully healing after every turn and every battle.
The problem is not that heals every turn, (what is already very OP) the problem for me is that they heal every time they execute a melee attack as well. I was invaded by an army of mostly tier 3 units from a Curseweaver IA and I couldn't make enough damage during my turn to defeat any of their units.They healed fully on retaliation and healed fully again during their turn.
By some testing I realized it is caused by this spell (Unresting Army). You should use your great disjunct to remove it before fighting a Curseweaver player
I don't know if someone will care about my comment, but I think by changing this spell or removing it could make this mod really great.
I finally had to just click it off and not recast it so I could have a good game, which is worth it because I love everything else you've done. Please look at dialing back this spell. The concept of returning the body to stasis is cool but maybe it should only work globally with strategic turns and not in combat. Afterall we already have Benign Shapeshift as a combat heal. To overcome the inherent undead trait of not healing out of combat is really powerful enough.