Space Engineers

Space Engineers

Stargate [Script]
Showing 11-20 of 21 entries
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Update: 7 Aug, 2021 @ 1:34am

  • Fix error when grouping multiple DHDs with gates.

Update: 29 Jul, 2021 @ 3:16am

  • Fix crash welding up DHD

Update: 29 Jul, 2021 @ 3:04am

  • Clear old DHD button text

Update: 28 Jul, 2021 @ 11:46pm

  • Fix projected gates being usable.
  • Possible workaround for collision issues and movement wonkiness after teleporting.

Update: 28 Jul, 2021 @ 10:14am

  • Add custom UseObject to DHDs. This means you can directly interact with them again without assigning an action.
  • Limit DHD activation range to 100m for small gates, 500m for supergates. Previously it was unlimited.
  • Add info to DHD terminal to inform user which gate it is controlling.
  • Remove "Activate Symbol" from DHD, it's no longer necessary.
  • Fix teleportation offset with Stargate with Base.
  • Increase gate damage radius to 2m to adjust for increased gate sizes.
  • Use physics raycast to detect if we really should damage blocks in front of the gate. This will allow blocks like catwalks to be placed in front of the gate without being damaged.
  • Fix performance issue with DHDs calling a sqrt operation multiple times per update.

Update: 2 Jun, 2021 @ 8:20am

  • Fix DHDs broken by last update.

Update: 2 Jun, 2021 @ 12:11am

  • Removed sensitive data from logs for non-admins (gate positions/addresses, entity ids).
  • Reduced logging.
  • Log errors to the game log.

Update: 7 Apr, 2021 @ 10:54pm

  • Fixed Incoming PB script action not being called.
  • Fixed gate laser antennas capping at 50km range.

Update: 14 Jan, 2021 @ 10:21pm

  • Fix exception in debug logging.

Update: 14 Jan, 2021 @ 9:49pm

  • Just an update to fix the thumbnail