Space Engineers

Space Engineers

Stargate [Script]
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Update: 20 Jun, 2022 @ 9:40pm

  • Fix possible NRE in DamageHandler in edge case where a block has no mod scripts attached at all.

Update: 5 May, 2022 @ 9:02pm

  • Move admin menu to correct admin location (alt-F10 screen)

Update: 5 May, 2022 @ 5:27am

  • Optimize gate searching to use already known gates, and don't scan entire entity list. This should provide a signficant performance boost particularly for the DHD getting flagged in the profiler.
  • Attempt alternate fix at incorrect orientation when exiting gate
  • Fix gate list in DHD not updating if the grid name or block name changed
  • Add option to toggle gate damage to grid and players when exiting the gate (entering from the exit side)
  • Add option to toggle display of neutral and unowned gates in DHD quick list. Gates can still be dialed if address is known.
  • Add configuration options to TextHUD API Mod Settings menu

Update: 1 May, 2022 @ 11:27am

  • Reduce logging noise in DHD.

Update: 28 Apr, 2022 @ 12:28pm

  • Fix for SE 1.201 "Most Wanted"

    Note, this update breaks the existing behavior of pre-streaming the remote gate grid to the client, causing lag and possibly other weird behavior.
    There is no workaround currently.

Update: 4 Sep, 2021 @ 5:53am

Update: 21 Aug, 2021 @ 3:05pm

  • Make sure references in IsWorkingChanged are called with the passed in block, not the block the event blocks to. A Keen change broke this behavior.

Update: 21 Aug, 2021 @ 2:34pm

  • Add try/catch to stop DHD from crashing again.
  • Added extra logging to determine root cause

Update: 15 Aug, 2021 @ 6:52pm

  • Fix error when dialing gate

Update: 13 Aug, 2021 @ 9:05pm

  • Fix connector related crash in DHD when loading a world