Company of Heroes 2

Company of Heroes 2

(2 - 8) Adlerstadt-Winter
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Update: 11 May, 2022 @ 8:21pm

v1.01 Splash Screen Update

Update: 22 Jan, 2021 @ 1:02pm

v1.00 Initial STEAM upload


STEAM Blurb
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Requires 64bit version of COH2

A bustling city becomes the scene for a brutal block-by-block battle as armies collide. A dense winter city map with two bridges. Capture point areas are the entire city block, so you will need to clear all buildings to cap... with the aim to maximise conflict.

There are over 1700 buildings in this map. The city is in pristine condition.... but thanks to Relics destructable environment models, it will become a bombed out waste-land.


Summer Version HERE

It is recommended that you turn your graphics setting down from your usual, as the map puts heavy demand on the game. Be sure to not block to many roads or you will get path-finding crashes. The map did work fine, but since Relics 'improvements' over 2018 it does causes crashes for some people. The 64bit version resolves most issues & can be played as normal.


Best played with my Angriff series of mods (for all vehicles, increased ranges, smoke & defences), but works with Vanilla COH2. The map attempts to strike a ballance between asthetics & playability. It is designed to allow movement of all vehicles in all areas, the placement of OKW HQs & UK emplacements. It also is built to aid the AI so you have rich, intense battles.

Map is the spiritual successor of 'The Bridge Remake' I disliked how he had spawns on streets too narrow for large tanks, resulting in wasted resources & units trapped. So have upped the building count, upped the player count & set it so it is harder to capture points. Map was designed for the Relic 2v2 map contest, but I never heard a thing back, so it is a ballanced map, good for multiplayer.


Summer Version HERE

Recommended for use with my Angriff Series of mods, but works fine with Vanilla COH2.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff


Angriff Mods Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Axis have 6 man squads.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hull-downed. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements for all & MG pits for Brit & Rus.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits for Russia & US; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for the Axis & British.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.

LUFTWAFFE ANGRIFF MOD


I love making mods, & I hope you enjoy playing them. Please feel free to help support me, this is literally what I do for a living. Your help puts food in my mouth. I do do custom mods by commission also. contact me for info & a quote.

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