Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resource Cultivation
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Update: 4 May, 2022 @ 1:15pm

V 1.14:
- Fixed a Bug where you can only cultvate Resources in the Capital City but not in your other Cities.
- Added Support for JNR's Urban Complexity; UC's mutually exclusive Buildings with the vanilla Buildings that grant the Farmer and the Gardener Units will now grant those Units too.

Update: 11 Jul, 2021 @ 9:41am

- Fixed Version 1.13 (Changed the Lua Code to make data processing run faster (shorter waiting Time between Turns and reduced chances of lagging).

Update: 10 Jul, 2021 @ 8:46am

- Set the Mod back to version 1.1 as the newer version 1.13 has some unexpected Issues that need some Time to get fixed.

Update: 10 Jul, 2021 @ 8:44am

- Set the Mod back to version 1.1 as the newer version 1.13 has some unexpected Issues that need some Time to get fixed.

Update: 10 Jul, 2021 @ 8:41am

- Set the Mod back to version 1.1 as the newer version 1.13 has some unexpected Issues that need some Time to get fixed.

Update: 10 Jul, 2021 @ 8:40am

- Set the Mod back to version 1.1 as the newer version 1.13 has some unexpected Issues that need some Time to get fixed.

Update: 8 Jul, 2021 @ 1:12pm

- Changed the Lua Code to make processing data run faster (shorter waiting Time between Turns and reduced chances of lagging).

Update: 4 Apr, 2021 @ 5:04pm

- Fixed DLC dependecy of Poland and RnF or GS DLCs.

Update: 21 Mar, 2021 @ 10:48am

- New Version 1.1. Changes:
+ Changed Requirements for Cultivating Luxury & Horses Resources.
+ Changed the Cost-scaling of Farmer and Gardener Units. Now their Cost will increase by 30 with each previous copy built/bought (same as the Settler). And the Gardener Unit has 3 Base Movements now (used to be 2).
+ Changed Horse Breeding Rules for Scythia and Mongolia Civilizations.
+ Alliance Partners can now cultivate each others Resources that they don't possess.
+ To help AI make use of the Farmer and Gardener Units, it will now get these Units granted when constructing certain Buildings.
+ Added Compatibility to AOM's Reindeer Resource Mod.
+ Fixed an Issue where you could breed Horses multiple times in a City.
+ Fixed an Issue that made cultivated resources unable to change Appearance when worked/unworked.
+ Fixed a Bug that caused the Player to meet a random Civ when cultivating a Resource.
+ Fixed Localisations according to the Changes made.
+ Added Japanese, Korean, Brazilian Portuguese, Simplifies & Traditional Chinese Languages. Now, this Mod supports all the Game Languages.

Update: 21 Mar, 2021 @ 10:44am

- Nothing changed, just fixed the version number of the Mod to 1 (it was incorrectly entered as 2), to better keep track of the developpement of the Mod.