Crusader Kings III

Crusader Kings III

Celebrate Crimes
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Update: 2 Mar, 2022 @ 5:28pm

-Fixed it so the mod only overwrites tradition_sorcerous_metallurgy, instead of multiple ritual traditions, for greater potential mod compatibility

Update: 2 Mar, 2022 @ 4:42am

-Turn the 3 adoption options into 11 adoption options spread across 3 doctrines (includes new options like adopting adults or members of other dynasties)
-Revamped the adoption game rule to give more choice
-Added a new "Visit the Orphanage" decision
-Revamped the adoption effect to be more versatile by applying a wide range of effects
-Add 3 new adoption traits
-Taught the AI how to adopt
-Taught the AI how to evaluate if they want to be adopted
-Siguism, Orisa, Akom, and Hellenism all start with adoption enabled
-Changed Witchcraft from Crimminal to Shunned for Asatru
-New Historical set up game rule (allows disabling these two things mentioned above)
-Fixed the Sorcery tradition to work with the Celebrated Witchcraft doctrine
-Improved the triggers around family to be more accepting of adopted family members
-Improved the marriage AI taking better account of both adoption and same-sex marriage
-Added compatibility for adoptions with my Travel the Distance Mod
-Copied the English localisations into the French folder
-Created a system to update old saves to be compatible with the new adoption doctrine system

Update: 12 Feb, 2022 @ 4:44am

-added adoption to the game via 3 new doctrines
-created a system to allow a child to effectively have 2 fathers or 2 mothers despite the game hard coding against that
-made same-sex marriage work with both the mod's celebrated doctrine as well as the Paradox game rule
-updated/changed/removed various triggers and effects that have changed with 1.5
-moved the clerical marriage to the marriage doctrines
-add views on nudity doctrine to the clerical doctrines
-fixed a misfiring seduce outcome event
-fixed some on_trigger_fail for the gladiatorial events

Update: 5 Feb, 2022 @ 2:53am

-removed duplicate modifier for increasing adultery if celebrated
-compatibility patch with Travel the Distance
-added UNIUI variable to make cross mod compatibility easier

Update: 23 Jan, 2022 @ 12:57am

-fixed it so non-polyamorous soulmate object to their lovers going public with love of another

Update: 23 Jan, 2022 @ 12:10am

-made it so if everyone close to the target and owner of a seduction/romance scheme have no objections the lovers will be public about their love (means faiths with polyamory should get less events about so-and-so being lovers).
-if the liege of the target of your romance doesn't have a problem with your romance they will no longer try to stop it.
-added some events for lieges of a romance target that don't object, but might still care to hear the gossip
-made it so your attempted seduction being exposed is more painful if those around you don't approve of the type of seduction.

Update: 16 Jan, 2022 @ 10:15pm

-fixed multiple gladiatorial game event tool tips
-fixed file paths for so the activity window images will now show up in game

Update: 5 Jan, 2022 @ 9:33pm

-fixed the spelling of Gladiatorial about a 1,000 times :facepalm:
-fixed a gladiatorial event option description not showing
-shortened some of the opinion modifier descriptions

Update: 5 Jan, 2022 @ 9:01pm

-Added Gladiatorial Games for faiths that celebrate murder
-if witchcraft is celebrated the number of adult witches to founding a witch coven caps off at 9
-homosexuals, bisexuals, witches, deviants, and cannibals are more likely to move to courts that celebrate them
courtiers that celebrate witches, deviants, or cannibals are more likely to gain the respective trait
-tweaked helpful concubine event
-increased concubine event chances
-fixed duplicated text in concubine event
-optimised some triggers
-tweak concubine acceptance parameters

Update: 22 Aug, 2021 @ 11:41am

-added game rules that make only the player faith celebrate a crime
-fixed same-sex concubine event based on sight to not trigger for blind characters