Avorion

Avorion

New Misson - Collect Pirate Bounty
Showing 1-10 of 27 entries
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Update: 11 May @ 8:17pm

v1.6.12 - Refactor update

  • Updates function names so that they work better with intellisense.

Update: 5 Apr @ 5:46pm

v1.6.11 - Balance update

  • Fixes an exploit where the player could simply avoid jumping into sectors to avoid the headhunters. I think I've reached a decent compromise on this one.
  • If headhunters attack a player at danger level 10, the bounty chip has a massively increased reward on it.

Update: 29 Mar @ 12:43am

v1.6.10 - More yappin

  • Adds more radio chatter

Update: 27 Mar @ 3:25pm

v1.6.9 - The Nice update

  • Adds radio chatter.

Update: 27 Mar @ 3:06pm

v1.6.8 - The Jump Update

  • Bounty hunters only spawn when a player exits a sector via jump, wormhole, or gate now.
  • Fixed a small spelling error in the briefing.
  • This mission will now pay more money at danger level 8 and 9.

Update: 20 Mar @ 9:30pm

v1.6.7 - Minor update

  • Swaps out individually setting the mission name / brief for the standard mission._Name.
  • The mission is now automatically tracked when accepting it.

Update: 3 Mar @ 4:52pm

v1.6.6 - Minor update

  • Adds flags for external program.

Update: 18 Feb @ 9:01pm

v1.6.5 - Chip update

  • Adds a chip to the bounty hunters.
  • Fixes a few errors with unused variables when spawning the headhunters.

Update: 10 Feb @ 9:42pm

v1.6.4 - dbg update

  • Adds esccdbg debug module.

Update: 22 Jan @ 5:26pm

v1.6.3 - Minor update

  • Switches all mission instances of randomEntry() with getRandomEntry()