Left 4 Dead 2

Left 4 Dead 2

Fallen Fortress
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Update: 14 May, 2022 @ 12:07am

Fixed a missing texture in level 2

Update: 11 May, 2022 @ 9:32pm

-Added a couple of vehicles at the end of level 3 to reduce openness and helps fight against tanks
-Increased the chance of tank spawns
-Fixed the construction worker uncommon infected not spawning on level 3
-Reduced the amount of defib spawns in level 3 and 4

Update: 9 May, 2022 @ 11:02pm

-MAY OR MAY NOT have fixed the "ed_alloc no free edicts" problem in level 1 that would crash the game
-Fixed some missing textures

Update: 9 May, 2022 @ 7:22pm

ALPHA VERSION OUT NOW
Real textures have been applied to the map, along with some other cosmetic additions, like an intro camera for level 1

GAMEPLAY DIFFERENCES:
A lot of things have been done to help with the biggest criticism I got, which is that there's too much wide open area, I mostly just added random objects in the middle of some areas, but I won't list them all here
Level 1, the rooftops:
The construction buiilding is now hollowed out, so infected can spawn inside it

Level 2, the streets:
Cut the auto shop size almost in half
Added vents into the roof of the auto shop
Changed the auto shop balcony a bit

Level 3, the facility:
Changed the stacks of wood on the beginning of the bulldozer area to a big brick stack with a different layout to defend on

Level 4, the fortress:
Changed up the walkway in the processor plant
Removed the second story of one of the buildings in the processor plant

Level 5, the escape:
Removed the lip around the wall that survivors were able to walk on
Removed the entire ceiling off of the concrete building, exposing it to outside threat
Made it to where it starts to storm and get foggy as the finale starts

Update: 10 Mar, 2022 @ 5:32pm

-Updated the Stringtable Dictionary for multiplayer. Again.

Update: 2 Mar, 2022 @ 2:08pm

Fixed a few issues
-Significantly cut down the number of medkit spawns on levels 1-4
-Shortened the cab ride on level 3 after issues in versus mode, where it'd give you way too many free points just for riding in it

Update: 13 Dec, 2021 @ 10:20pm

Fixed the stringtable dictionary problem (I think)

Update: 9 Dec, 2021 @ 2:57am

Small update
-Fixed an item spawn issue in level 3
-Fixed spitter acid not going on top of the railing on the walled station balcony on level 5
-Fixed an issue where you can jump on top of the crates in the center of the walled station
-Changed the finale event a bit, now, it's a little more intense, on the second tank wave, it now spawns 2 at a time, just like Swamp Fever or The Last Stand does with their finales

Update: 4 Dec, 2021 @ 3:20pm

Made some changes to Level 5
-Fixed the train horn sound and the radio guy's escape message not playing
-Removed some railings around the top of the lower ladder up to the balcony so players or bots wouldn't get caught on it trying to climb up
-Moved the ladder of the 2-story building so that bots have an easier time climbing up to the 2nd floor
-The escape cab now has a glowing outline when it's time to escape
-Put a couple of large crates in the middle of the walled station to make sure the area isn't too wide open, doesn't sound like much, but that could change the entire finale

Update: 3 Dec, 2021 @ 5:17pm

Small update
-Added another giant dump truck in the first underground area on level 3 to make it less wide-open
-Fixed zombies trying to climb up the steep slope on level 3, now they immediately climb up the destroyed columns
-May or may not have fixed bots not coming out of the cab ride at the end of level 3, I don't know if it's fixed or if I got lucky every time I playtested it
-Added an instructor hint telling you to "Run to the safe room!" at level 4's event