Arma 3
327th Brokkrs Workshop (WORKING)
Showing 41-50 of 88 entries
< 1 ... 3  4  5  6  7 ... 9 >
Update: 5 Nov, 2021 @ 10:03am

Fixing lots of bugs

Update: 4 Nov, 2021 @ 12:31pm

Idk some stuff was fixed? My mod team didn't give me a change log so ladi dadi da!

Update: 30 Oct, 2021 @ 12:20am

Hot fix,

Weapons file didn't get updated.

Update: 28 Oct, 2021 @ 12:03pm

Update 28/10

Added Garc Funop Jumppacks& RTO Funop Jumppack with same inventory size as the other garc backpacks using 501st jumppack script
Serq Medical Jumppack inventory size fixed
Changed names and switched Vest of the Chimera Faction troopers
Removed a few customs who haven't met the requirements
Added 327th Custom Flares
Added the custom flares to every GL Variant Gun and DC17
Fixed Riot Rifle to only show Shotgun mags in the GL Section
Fixed cfg patches conflicting names
Added 2 extra placeholder sights for all guns
Added Liquid Painkiller Injector
Fixed Short Jump Jumppack behavior, now it shouldn't be better than Long Jump
Added Experimental Super King AAT thus starting our dependency on Legion Studio, other AAT's are normal now
Removed Hud Color change on laats

Update: 23 Oct, 2021 @ 7:22am

Hot fix

-Everything is fixed :)

Update: 22 Oct, 2021 @ 4:55am

DC-15A model fix (maybe)

Update: 22 Oct, 2021 @ 4:11am

Update: 22 Oct, 2021 @ 4:09am

fixed a model bug

Update: 22 Oct, 2021 @ 3:39am

Update: 21 Oct, 2021 @ 8:35pm

Changelog 22.10

Customs Updated
-Tiger
-Mayhem
-Nerd
-Bouncy
-Chewie
-Solrus
-Noble
-Chakou
-Buddy

Added
-Tempo Added magclamp[independent] script to laat’s
-327th Squad shield balanced for our inventory space
-Crash custom
-Preacher Custom
-Jumppack for Serq, NCO , Medic and Normal where normal has no RTO capabilities
-Jumppack for Horus, both RTO tagged
-Jumpack for RA because cool
-Split the DC15-C into 2 different guns. Wabu DC15C with single fire and 2round burst and Serq DC15C with single fire and full auto, also Serq DC15C GL
-New DC15A Model, DC15GL still uses base JLTS
-Overhauled the Pauldrons Vest
-Unnarmed Veractyls

Fixed
-Sobek Vehicles armor values balance
-Fixed the spread of the Scattershot rounds to be like an actual shotgun
-Different armor values for detachment helmets, now they should all be in pair with GI helmet armor values

Removed-
-Tempo removed 501st sights [very temporarily, might have to change back tomorrow morning]
-Tempo Removed the magclamp script from laat/c
-Kicker’s customs
-Cleaned some of the unused code.