Garry's Mod

Garry's Mod

[Corpse Party] Heavenly Host
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Update: 27 Mar, 2021 @ 2:48am

-Added another Easter Egg
-Added some ropes to reference Seiko's and Yoshikazu's death areas

-Updated point_servercommand startup code that wasn't working to run off lua_run code. Rain on the walkway should hopefully look a little better now.
-Added a few more trees to the Walkway trying to hide the seams of the map more
-Added more decorative decals around the walkway
-Moved around the skybox tree sprites attempting to fix an annoying visual glitch
-Adjusted the skybox terrain to look a little better

-Found a way to fix a lot of the static prop lighting issues on pillars and wall trims, fixed the most glaring props that had this issue
-Added a missing light to one of the bathrooms in the annex
-Added a missing wall trim in the Infirmary
-Moved the bathroom lights a little on the 3rd floor

Update: 14 Mar, 2021 @ 11:48pm

-Added the Annex and Annex Walkway.
-Added a custom 3D Skybox to accompany the Walkway, this is also now visible through the front entrance's windows.
-Added an additional Easter Egg.
-Remade most of the Main Building's staircases to optimize compiling for the Annex.
-Changed opaque windows, furnaces and stepping stools to models for compiling optimization.
-Changed lighting that comes through opaque internal windows to better match skybox lighting.
-Moved the Demon Pillar of Honor to the Art Room and changed its textures to better match lore of Blood Drive
-Readjusted a soundscape trigger leading out of the Secret Passage to the Custodian closet combining it with a new one leading out of the Annex Walkway
-Rebuilt cubemaps and navmesh for the new areas.

-Additional decorations in the Custodian Closet.
-Fixed an overlooked visleaf in the Custodian Closet.
-Fixed physics debris that should have been static in the Basement.
-Changed the beds in the Infirmary to Episode 2 physics models and mattress ragdolls.
-Added dynamic shadows to the map giving physics props shadows.
-Changed the fog fade out start to 512u.
-Fixed a small visual bug in the Disecction room.
-Didn't happen today, but updated the workshop description and images a few days ago to better reflect the updated map and improve it's SEO
-removed papers from the 1st floor halls because they didn't make sense to me

After a solid month of nearly constant development I think I'm going to take a weeks break, leave any feedback in the relevant discussion pages

Update: 17 Feb, 2021 @ 9:19pm

-Replaced almost all the wall trims with models, if there are model errors or misaligned textures leave me some feedback in the bugs post. I'm going to look into fixing some lighting glitches, but hopefully I'll be able to test the annex being added to the next update.

-Fixed a couple visual bugs.

-Slightly optimised the navmesh, bots should have less issues with going through doorways.

Update: 12 Feb, 2021 @ 9:34pm

-Replaced most of the pillars with models, there's some lighting glitches that I dunno if I can fix on some of them. This is for further map compiling optimisation, it has also reduced the file size a few megabytes.

-Made a few more holes on the first and 3rd floor

-Another attempt at adding the in menu icon, this has worked

Update: 11 Feb, 2021 @ 11:28pm

-Early testing on model optimising to reduce tjunc and block face integer overflows when map compiling, reducing this load will help me hopefully add the annex in future, this is only for the wall pillars on the first floor if you're interested in looking. It's also possible this is broken so if there are errors please inform me.

-Added some experimental test holes in the floor to break up monotony of the hallways, these are on the second floor. I'll also add more in a future update, I just want to see how people see them. They also have player clipping so hopefully you won't get stuck in them while wandering around.

-Added some extra minor decorative physics props including the legendary piss bucket outside 1-A
Mappers note: due to limitations of the source engine, bucket does not actually contain piss.

-Hopefully added an icon to the selection menu in GMod, but this is my first time doing so, so we will see how that goes This hasn't seemed to have worked, I have another idea on how to do this and will retry next update

-Probably fixed some bugs but I don't actually know for sure.

Update: 8 Feb, 2021 @ 12:13am

-Stopped Physgun picking up certain doors/cabinet drawers

-Additional decorations

-Small optimizations

Update: 6 Feb, 2021 @ 7:55pm

-New soundscape in the Custodian Closet's Passageway

-Mounted a navmesh to the map file for nextbots

Update: 5 Feb, 2021 @ 4:49pm

-Added Soundscapes

-Fixed a visual bug

Update: 4 Feb, 2021 @ 10:43pm

-Testing how the Gmod Workshop updates maps

-Changes to the Reference Room

Update: 4 Feb, 2021 @ 6:24pm

Initial addon creation.