Arma 3
Zeus Additions
Showing 31-40 of 46 entries
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Update: 26 May, 2021 @ 10:38am

- Added AI pathing enabling & disabling in context menu
- Fixed bug with context menu related to open medical menu

Update: 9 May, 2021 @ 3:57am

Version bump

Update: 9 May, 2021 @ 3:55am

- Added "Open Medical Menu" module + context menu action.
- Added option to put magazine resupply directly in an inventory.
- Added more options to mission end player modifier.
- FK Blacklist detection works now.
- Disabled snow script for now. It doesn't work anymore and I have to figure out why.
- General improvements.

Update: 4 Apr, 2021 @ 1:32am

General improvements

Update: 28 Mar, 2021 @ 5:19am

- Added "Force delete object" module that should be able to force delete objects
- Added "Pause time" module that allows for a "pausing" of time. It sets time acceleration to 0.1 and revert time every 100s by 10s, making the time effective stand still.
- Added "Toggle Snow Script" module that makes snow fall.
- Improved Dog attack module
- General improvements

Update: 15 Mar, 2021 @ 8:44am

- Added module that can disable channels
- Added option to be able to leave unconscious remote controlled units when you press the ESCAPE key

Update: 13 Mar, 2021 @ 7:36am

TFAR range script updated

Update: 13 Mar, 2021 @ 6:53am

- Change loadout system to use preset. Allows you to store multiple presets now
- Work on the lock buildings module

Update: 7 Mar, 2021 @ 5:53am

Minor code improvements

Update: 27 Feb, 2021 @ 5:03am

Added a settable timer to the breachable door explosives