Arma 3
Zeus Additions
178 Comments
johnb43  [author] 27 Jun @ 10:54am 
@Vhett6.7 Yes it is.
Vhett5.7 26 Jun @ 10:16pm 
friends can't join my server without zeus additions, is it really clientside?
lty 14 Jun @ 10:33pm 
Please also add a module where AI installs a fixture such as a mortar
johnb43  [author] 12 Feb @ 11:00am 
@Leo What isn't clear about the first sentence of the description?
Greg 12 Feb @ 7:01am 
Does everybody in the server need this mod if the host/server has it?
johnb43  [author] 11 Feb @ 9:55am 
@Leo I don't know, I don't use ACM, but you can test it yourself.
Greg 11 Feb @ 9:40am 
Do the ACE medical modules work with ACM?
Marki 7 Jan @ 12:27pm 
Hey I cant figure it out, how does one create a loadout and apply it to a group?
Urun 6 Nov, 2024 @ 6:18pm 
@johnb43 Thanks man, that's good to know
johnb43  [author] 6 Nov, 2024 @ 11:56am 
@Urun No longer available if you have ACE 3.18.0 or above loaded, as it's now native to ACE.
Urun 6 Nov, 2024 @ 7:34am 
Can't find ACE Drag Bodies, any fix for that?
johnb43  [author] 20 Oct, 2024 @ 2:13am 
@HBAOplus No. I'm not going to maintain something for the sake of fixing a bug in ACE. Report it to the ACE devs.
HBAOplus 20 Oct, 2024 @ 1:05am 
@johnb43
Hi, when missions loaded from a save (.arma3save) in SP, many ACE Modules will disappear from Zeus tab. So could you please add back the Removed Zeus Additions version of ACE Medical Menu and Cargo Menu modules, so we can use thoes as backup methods?
johnb43  [author] 11 Oct, 2024 @ 11:17am 
@Marki Can't replicate. Verify your mods, if that doesn't fix it, open an issue on GitHub.
Marki 11 Oct, 2024 @ 9:19am 
Hey, so after latest CBA, ACE and ARMA updates, this mod is a bit broken. For example, opening arsenal via right click, doesnt work anymore
johnb43  [author] 24 Sep, 2024 @ 10:57pm 
@Epik Berm Open an issue on the GitHub linked above, linking the RPT log of that session.
Epik Berm 24 Sep, 2024 @ 5:57pm 
Well, I returned to this mod after ~year to try it out again, and have to report I'm still having basically the same issue, though this time earlier in advance.
I took control of a single unit, and, that was the end of Zeussing for the op; controls become completely unresponsive after attempting to re-lock onto my Zeus character instead of where or who I was before, then glitching back to somewhere close-ish, locked in place for eternity.

Hope this can get fixed at some point if this is even being worked on, the other modules looked cool but yea. Maybe it's something I've got mixing but I'm unsure. Cheers! :cozybethesda:
luika 12 Sep, 2024 @ 9:08pm 
*hoping to use
luika 12 Sep, 2024 @ 8:53pm 
Ah sorry, my goal is hoping to ace in sp.
But u know, sometime ai can’t heal the player in sp with ace. I just want to know, can I use this mod to heal myself with ace mod. So I can avoid the situations which the ai not healing player in sp mode. Thanks
johnb43  [author] 12 Sep, 2024 @ 1:10pm 
@luika This is a mod that adds modules and some mechanics to Zeus. What does that have to do with SP AI ACE healing..?
luika 12 Sep, 2024 @ 7:52am 
can i use this mod to recover my injuries in ace mod? Don't have to rely any ai to help me? Because i always play in singleplayer, thanks
Redwan S. 1 Jul, 2024 @ 3:21am 
@johnb43 Noted. I will test again next OP and this time I will try to get a video and maybe even the logs to see if it can help
johnb43  [author] 1 Jul, 2024 @ 2:46am 
@Redwan S. It's completely independent of the number of players. There is a 40% chance for the dog to bark every 5 seconds, I'll see if I want to lower that chance.
Redwan S. 1 Jul, 2024 @ 2:32am 
Been using the mod and it's pretty cool but recently I noticed that dogs never stop barking when I spawn them, it's constant and repeating. It seems to be more severe with more players on the server and cannot be replicated when only 1 or 2 people are on.
MetalGearSolid 20 May, 2024 @ 4:15am 
Hello. Thank you for adding this mod to GitHub but there are some issues. The files are not signed and cause errors and kicks from the server. The server key is also missing from the installation downloaded from GitHub. Just letting you know :)
Eva⋆。°✩ 11 May, 2024 @ 2:29pm 
i mean like you dont need a vehicle for it to work ie there is no model
johnb43  [author] 11 May, 2024 @ 1:16pm 
@Ayso What do mean by "virtual"?
Eva⋆。°✩ 10 May, 2024 @ 3:02pm 
Can you add ambinet AA module (virtual ideally )
johnb43  [author] 9 May, 2024 @ 4:28am 
@INSPECTOR CKELET No. Other mods exist which are either entirely or partially dedicated to that specifically.
INSPECTOR CKELET 9 May, 2024 @ 2:26am 
Do you have plans to create a module for easy creation of trenches/fortifications?
johnb43  [author] 27 Apr, 2024 @ 6:11am 
@LittleBigNukes No. Repair the mod, both on client and server.
LittleBigNukes 27 Apr, 2024 @ 6:10am 
since your update i cant join my server with your mod because it says Verifing PBO failed. any idea why?
Venom 27 Apr, 2024 @ 2:03am 
FF, Glad you are able to fix, been an issue we have delt with for couple months now and sadly only just found out it was this mod. Thanks for the help!
johnb43  [author] 27 Apr, 2024 @ 1:49am 
@Venom I unintentionally overwrote a variable that ZEN uses to determine the object to be used in the context menu.
Venom 27 Apr, 2024 @ 1:46am 
Dam that was quick xD, What was the issue really curious? - Also my friend who has had this issue for like 3 months now says thanks :)
johnb43  [author] 27 Apr, 2024 @ 1:43am 
@Venom Fixed.
johnb43  [author] 27 Apr, 2024 @ 1:33am 
@Venom Thanks for the report, can confirm. I'll look into it.
Venom 27 Apr, 2024 @ 1:26am 
Hey so just thought you should know, Something in here is removing the ZENs Context menus Vic Garage when it was loaded. I Looked for about 30 seconds and didnt find anything but like, It was 30 seconds :).
AlphaAmpersandOmega 29 Mar, 2024 @ 4:27am 
Thank you for the explanation! I'll do my best to follow it, if I'm still confused or can't figure it out I'll come back here to bother you haha. Appreciate your help and thank you for making a cool mod 👌
johnb43  [author] 27 Mar, 2024 @ 8:29am 
The 'set' module allows you to edit the preset: Which types of units have which loadouts assigned to them. You remove the empty array and you paste a loadout that you got from the ACE arsenal into the desired role's input slot (it uses CBA's extended loadout format, you can get more info on that by googling). Press 'Ok' to apply changes. When placing down the module, it will put a banner on the top of your screen telling you which preset you are editing.

You can apply the preset on a unit or group by placing the respective modules on said unit or group.
johnb43  [author] 27 Mar, 2024 @ 8:29am 
@AlphaAmpersandOmega I'll try to make guides in the future, but ngl I hate documentation. It's necessary but so tedious.

How to use the loadouts system:
Place down the 'presets' module. You can either create a new preset by typing a name in the top input slot or pick an already existing one. By default, the 'default' preset is chosen. Press 'ok' to validate your changes.
If you want to change the selected preset, you place the 'presets' module down again and select the existing preset you want from the drop down menu. Press 'ok' for it to take effect.
AlphaAmpersandOmega 27 Mar, 2024 @ 7:03am 
I tried overriding the default with my custom loadout and then I've tried applying to single units or groups with the respective modules. It says default loadout applied and nothing changes at all.

I'm using ZEN and ACE, alongside your mod, but I presume those shouldn't be an issue. I also have ALIVE, but these units were spawned in manually by me.

I have no idea what I'm doing wrong, could you kindly consider a step by step guide somewhere or in the wiki? If you want more details I can boot the game up and try again, but I've tried everything I can think of and had no luck.
AlphaAmpersandOmega 27 Mar, 2024 @ 7:03am 
@johnb3 I'm in a live multi-player session with Zeus. I have a loadout saved in the arsenal that I manually apply to a unit. I've tried making custom loadout for an entire squad. Then I've done my best to use your Loadout modules. I've tried using the set option, or the preset option. I can't even figure out how to make a new preset, even if I write the name in and use the module on a unit. Every time I check, it's still saved as the default, which is the only loadout I can see in the drop down.
johnb43  [author] 22 Mar, 2024 @ 4:08pm 
@AlphaAmpersandOmega Can you describe in more detail what you are doing?
AlphaAmpersandOmega 21 Mar, 2024 @ 11:44am 
I can't figure out how to set presets, naming and exporting them before applying doesn't seem to work for me
namenai 18 Feb, 2024 @ 2:15am 
Ah its ZEN? Okay cool thanks
johnb43  [author] 17 Feb, 2024 @ 4:27am 
@MetalGearSolid I make no promises, but I'll give it a go.
MetalGearSolid 16 Feb, 2024 @ 4:13am 
For people not using Steam Workshop, could you consider creating downloadable releases on GitHub?
johnb43  [author] 16 Feb, 2024 @ 12:21am 
@namenai It's not this mod. ZEN adds that feature though.