Barotrauma

Barotrauma

Beacons Extended
Showing 11-20 of 59 entries
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Update: 26 Mar, 2023 @ 4:31am

- Changes & Fixes:

Beacon UBER04
- Minor sprite fixes.

Update: 26 Mar, 2023 @ 1:35am

- Changes & Fixes:

Split Beacon SING08 into two variants (SING08A/B)
Adjust deterioration rate of some machinery to make them last much longer (should fix the issue of bandits dying due to oxygen deprivation)
Small fixes to sprite depth of some props and background walls
Minor waypoint adjustments

- New Content:
Addition of preliminary localisation to Russian and English languages.

Update: 15 Mar, 2023 @ 6:28am

- Changes & Fixes:

Beacon EK03 + Bandit versions
- Fix junction boxes' "Deterioration Speed" value, which was set to 100 instead of 0.

Update: 13 Mar, 2023 @ 9:56am

- New beacons added:

Beacon UBER03 + (Bandit version)
Beacon UBER04
Beacon SING09A

Update: 12 Mar, 2023 @ 10:45pm

- Changes & Fixes:

Beacon SING10 A-B (Bandit versions)
- Remove ready to hatch crawler egg
- Adjust searchlights' sprite depth

Update: 12 Mar, 2023 @ 3:31pm

Changes & Fixes:

Beacon SING11B_Bandit
- Maximum level difficulty decreased from 100 to 65
- Disable wall damage
- Disable wire removal

Update: 11 Mar, 2023 @ 6:53pm

- New beacons added:

Beacon SING9B (Bandit version)
Beacon CRO02 (Bandit version)
Beacon SING10B (Bandit version)
Beacon SING11B (Bandit version)


- Changes & Fixes:

Beacon FRG01
- Add missing waypoints

Beacon GM01
- Minimum level difficulty decreased from 30 to 15

Beacon GM03
- Minimum level difficulty increased from 0 to 15

Beacon EK03
- Maximum level difficulty lowered from 100 to 70
- Disable wire removal

Beacon EK03_Bandit
- Maximum level difficulty lowered from 80 to 60

Beacon MOR01
- Maximum level difficulty lowered from 100 to 80
- Disable wall damage

Beacon MOR01_Bandit
- Maximum level difficulty lowered from 100 to 80

Beacon MS01
- Maximum level difficulty increased from 50 to 65
- Disable wall damage

Beacon RAV01
- Minimum level difficulty lowered from 10 to 5
- Maximum level difficulty increased from 70 to 80

Beacon RAV02
- Minimum level difficulty increased from 0 to 5
- Maximum level difficulty increased from 70 to 100

Beacon RD01
- Maximum level difficulty increased from 80 to 100
- Remove bandit spawnpoints

Beacon RD02
- Maximum level difficulty increased from 80 to 100

Beacon RD03
- Maximum level difficulty increased from 80 to 100

Beacon RYR01
- Minimum level difficulty lowered from 10 to 0
- Maximum level difficulty increased from 80 to 100

Beacon RYR03
- Maximum level difficulty increased from 90 to 100

Beacon RYR04
- Minimum level difficulty lowered from 15 to 10
- Maximum level difficulty increased from 90 to 100

Beacon RYR05
- Minimum level difficulty lowered from 25 to 15

Beacon SING02
- Minimum level difficulty increased from 0 to 15

Beacon SING05
- Minimum level difficulty lowered from 20 to 0

Beacon SING10A
- Minimum level difficulty lowered from 10 to 5
- Add explosives to detonate if reactor's condition reaches 0 for some reason

Beacon SING10A_Bandit
- Minimum level difficulty lowered from 15 to 10
- Add explosives to detonate if reactor's condition reaches 0 for some reason

Beacon SING10B
- Minimum level difficulty lowered from 10 to 5
- Add explosives to detonate if reactor's condition reaches 0 for some reason

Beacon SING11A
- Minimum level difficulty lowered from 10 to 0
- Add explosives to detonate if reactor's condition reaches 0 for some reason

Beacon SING11B
- Minimum level difficulty lowered from 10 to 0
- Add missing vents
- Add explosives to detonate if reactor's condition reaches 0 for some reason

Beacon UBER01
- Minimum level difficulty increased from 0 to 15

Update: 19 Feb, 2023 @ 7:06am

Changes:
BeaconGM03
- Changed tags on entrance doors and some internal hatches from custom tag to vanilla "idcard"
- Moved custom ID Card from outside of beacon to the hidden pannel inside

Update: 2 Feb, 2023 @ 7:09am

Fixes:
BeaconSING10A_Bandit
- Fixed waypoints to resolve issue with bots unable to open doors/hatches
- Unticked "allow disconnected wires\damaged walls" options which were ON by mistake

Changes:
BeaconSING10A_Bandit
- Minimum level difficulty increased from 0 to 15
- Maximum level difficulty lowered from 100 to 70

Update: 2 Feb, 2023 @ 7:01am

Fixes:
BeaconSING10A_Bandit
- Removed acid emitter in the sonar room.
- Another attempt to resolve sonar related issue that prevents players from completing beacon activation mission