Don't Starve Together

Don't Starve Together

Inventorium
Showing 1-10 of 11 entries
< 1  2 >
Update: 14 Nov, 2024 @ 10:47am

1.13.5 :

  • Fixed: A crash caused by using the now old and deprecated "AddRecipe" method, updated to use the newer "AddRecipe2" method instead for craft recipes.
  • Fixed: Shadow Chester was updated in the base game to use the shadow container component, making the containers.params.shadowchester entry deprecated, the mod was processing it and that was causing a crash.
  • Fixed: Black Chest caused crashing with spoilable items.
  • Fixed: Black Chest now uses the infrastructure that the Magician's Chest, Magician's Hat, and Shadow Chester uses. With a modified version of "pocketdimensioncontainer.lua", except that it still shares 1 inventory between the world and cave dimension. Fixes the item deletion too.
  • Fixed: "ui_backpack_2x4" for background animbank was causing offset issues and will nolonger be used for backgrounds. Dunno why it was causing issues.
  • Change: Wrapped containers.widgetsetup to ensure it isn't trying to SetNumSlots with a non-mod value when mod values are active, caused a crash on assertion.

  • Added: Fetching background slot images to populate new slots with. Like the slot images in "Polar Bearger Bin".
  • Added: "Unrestricted" option to "Containers" -> "Filler" setting, forces generation of new container filler backgrounds regardless if they have been configured or not.
    Know Issue: Sometimes it takes opening a container again for the old animbank to not appear again.
  • Added: Support for "Polar Bearger Bin", "Tackle Box", "Spectackler Box", "Battle Call Canister", "Candy Bag", "Chef Pouch", and "Seed Pack-It".
  • Added: Vanilla inventory X-Y values in the description of each setting.

Update: 9 Feb, 2023 @ 1:38pm

1.13.4 :

Added support for Shadow Containers; the Magician's Chest and Shadow Chester.

Update: 10 Apr, 2021 @ 11:56am

1.13.3 :

Fixed : When using the Celestial Portal to change characters, your Black Chest's content will be preserved.

Update: 27 Mar, 2021 @ 5:46am

1.13.2 :

Fixed Haunting a Life Giving Amulet to respawn wouldn't consume the amulet, when the Extra Amulet slot is Enabled.

Update: 26 Mar, 2021 @ 6:01pm

1.13.1 :

Fixed new slots and background textures not working on servers without Caves.

Update: 11 Mar, 2021 @ 3:39pm

1.13 :

  • We're now using the new containers.lua changes introduced in the latest patch, this allows us to get the "params" table without needing to do any shenanigans.

  • Thermal Stone will now correctly heat/cool when equipped in its new slot.

  • A new optional Black Chest, works like the Enderchest in Minecraft.

Update: 15 Feb, 2021 @ 10:25pm

v1.12 :
Changed "AddClassPostConstruct" to "AddComponentPostInit" for setting the "GetOverflowContainer" override

Update: 15 Feb, 2021 @ 10:19pm

v1.11 :

  • Updated the overflow checking in the inventory component when using the extra backpack slot to correctly use the new equip slot to find the backpack.

  • Lowered the InventoryBar a bit.

Update: 15 Feb, 2021 @ 1:44pm

v1.1 :

  • Fixed : Seed Pack-It wasn't in the backpack slot list and therefor couldn't go into the Backpack equip slot.

  • Added All Chests & Bundles to have their sizes customized.
    Note that the Ornate Chest and Large Ornate Chest use the same settings as the regular Chest, this is because the vanilla game doesn't copy that table, it just references it.

  • Changed how the texture generation works and now textures will be generated from supplied files from the mod(because i couldn't figure out how to crop images ingame).
    This means that you'll be able to have an Inventory Y of larger than 3 without missing textures, this will also help with increased backpack sizes when using integrated backpacks.
    If you're using a non-default texture for your hud, you'll have to manually cut out the textures for it and override the supplied ones or change the reference in the atlas file, do keep backups of your files as they will get overriden when the mod updates.

You should reset your mod config settings to get the new offsets.

Update: 10 Feb, 2021 @ 2:28pm

v1.01 :
Fixes :

  • Scaling issue caused by using anchors to align the generated inventory bar and using the screen width to position them
  • Icon textures were not a power of 2
  • InventoryBar wasn't correctly centered

Added option to adjust alignment of the whole Inventory Bar when Integrated Backpack is used, default values have been changed, you should reset your config values to get the new offsets.