Stellaris

Stellaris

Stellaris: Better Combat
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Update: 12 Jun, 2021 @ 8:54pm

Bug fixes
- Removed the 'old' folders, which was reportedly causing compatibility issues with other mods.

Visual Changes
- Regular missiles now use the 'large' missile graphic (instead of the 'small' missile).
- Flak cannons now use the point-defence turret similar to the Guardian PD, instead of the small gun turret.
- Energy Torpedoes now use a new unique large missile turret instead of the large gun turret.

"Tactician" Combat Computer
This allows full real-time control of ships from the player even in combat. Starting tech. Provides no bonuses. This can be mixed with ships with regular computers.

New Weapons
- Twin Autocannons and Twin Ultra Autocannons - M slot weapons with short range, fast firing, medium DPS. Higher tracking than other medium weapons. Strong against Corvettes. Unique big-autocannon animation.
- Concussion Torpedo Battery and Gemini Torpedo Battery - L slot weapons with long range. Lots of bonus damage to shields, weak against armor. An alternative to Energy Torpedoes. Strong against large ships with lots of shields.
- Rocket Pods, Advanced Rocket Pods, and Hellfire Rocket Pods - S slot weapons with relatively good explosive damage, but very low tracking. Good against starbases and larger ships. Weak against Corvettes, Strike Craft, or flak cannons. Uses an unique small missile turret.

These weapons have been added to existing technologies, so nothing extra is required for research.

Other Changes
- Energy Torpedoes are now considered "Explosive" weapons. This doesn't change the weapon or damage, but it does change what repeatable it benefits from.

New Ship Section
- Battleship 'Interceptor' Stern - 4 S slots, 1 medium utility slot, 3 aux slots.

Update: 1 Jun, 2021 @ 3:51pm

- Fixed a bug where a couple of the AI personalities did not correctly use their hull preference.

Update: 23 May, 2021 @ 11:32pm

- Added a new top tier Strike Craft, 'Strike Craft Bombers', researched separately. Stronger than regular strike craft, but cannot shoot at other fighters or missiles.
- Increased the effect of the Defender computer.
- Fixed a bug where the Tactical Ion Cannon was too cheap.
- Re-added the Stormbringer core for Battleships.

Update: 10 May, 2021 @ 9:01pm

- Fixed a bug with the 'defines' file related to Combat Backoff and Fleet Div, visual tweaks only.

Update: 5 May, 2021 @ 10:55pm

- Added new Battleship core section 'Nova Core'.

Update: 5 May, 2021 @ 9:51pm

- Fixed a bug where hull bonuses were not being applied properly.

Update: 5 May, 2021 @ 5:57pm

- Fixed a bug with two of the battleship sections not appearing (Soul Breaker and Armored Core).
- From play testing, it seemed too easy to get 90% evasion Destroyers with double afterburner. The evasion bonus from afterburner II has been reduced from 10% to 5%.
- Corvette thrusters now provide +5 evasion per tier, up from +4.

Update: 3 May, 2021 @ 11:49am

Fixed a few minor bugs with the tech descriptions.

Update: 2 May, 2021 @ 9:21pm

- Fixed a bug with the Defense Station hull bonus upgrade not being applied properly.

Update: 29 Apr, 2021 @ 11:12pm

- Fixed a bug where the Photon Blaster and Photon Cannon were free.