XCOM 2
[WotC] MP Bug-Spray (WIP)
Showing 1-10 of 13 entries
< 1  2 >
Update: 20 Mar, 2021 @ 11:23am

Update: 18 Mar, 2021 @ 12:56pm

Update: 16 Mar, 2021 @ 7:10pm

v1.3.4
Moved Camera Pan to Concealed Units fix to Stable.
Refactored mod into multiple packages for more streamlined development.
Modified the UI on the home screen.

Dev: Added fix for Tilescanning, needs to be tested in Multiplayer.

Update: 9 Mar, 2021 @ 7:34pm

v1.3.3
Added fix for Steady Hands and Deep Cover to Stable.

Dev:
Attempt to remove the camera pan to the enemy concealed units.
Double check if part of the solution for Steady Hands and Deep Cover is necessary.

Update: 9 Mar, 2021 @ 12:34pm

v1.3.2
Move Partial Fix of Deep Cover to Stable.

Dev: Attempt to use Unit Group events instead of Player Turn events to remove Effects.

Update: 8 Mar, 2021 @ 3:13pm

v1.3.1
Invert usage and rename "Stable" config variable to "Unstable" so that it can be commented out for normal operation.
Add UI Panel on Main Menu screen that appears when Developmental Features (Unstable) are enabled in config.

Dev: Add HunkerDown to effect list to watch for on PlayerTurnEnded events.

Update: 7 Mar, 2021 @ 8:22pm

v1.3.0
Add Version number to XComGame.ini and ReadMe.txt

Update: 7 Mar, 2021 @ 3:19pm

v1.2.0
Add Event Listener for 'PlayerTurnEnded' to log additional information about the Steady Hands stat change not being removed properly.

Update: 5 Mar, 2021 @ 3:45pm

v1.1.0
Added "Stable" mode config, disable to use developmental options that may or may not break the game *smile*.

Update: 4 Mar, 2021 @ 5:10pm

v1.0.0
Set visibility to Public.
Add MCOs of XComGameState_Effect and X2Effect_Persistent.
Implement fix for Steady Hands stacking indefinitely.