Left 4 Dead 2

Left 4 Dead 2

Fairfield Terror - Part 2/2
Showing 1-5 of 5 entries
Update: 6 Jan @ 6:06pm

VERSION 2.4

+ Fixed an issue in the mission file, resulting in the rooftops survival map never being able to be launched.

Update: 21 Mar, 2024 @ 5:47pm

VERSION 2.3

+ Improved colors and alpha mask for the skybox skyline
+ Redesigned the diner in the Sewers map to actually look like a market. McKay's Market!
+ Re-added the HL2 truck tanker model
+ Added TV static to the security monitors in the generator room
+ Fixed UVs on scissor lift model (This is an issue game-wide, but a fixed model is applied only for this campaign)
+ Fixed decals not rendering properly in the Hospital interior map
+ Darkened skybox fog slightly in the Hospital Interior and Rooftops map
+ Raised the height of the helicopter in the rooftops map to match with that seen in early 2008 footage
+ Slight adjustments to rooftops map helicopter func_tracktrain
+ There may be more changes but I can't remember them, sorry! Most of the general changes are accuracy fixes.

Update: 11 Jun, 2023 @ 11:02am

Accidentally uploaded wrong VPK. Oopsies.

Update: 11 Jun, 2023 @ 10:59am

VERSION 2.2

Early versions of the Fairfield Terror source files are now archived! Feel free to browse through the files and see how the campaign was made!
You can also have a look at how awful the older versions were and see how much we improved since then. What a difference time and experience makes!
The archive will have source VMF maps, some texture PSDs, and VPK builds of the campaign throughout its development, even some pre-release builds before v1.0
You can find the link to this archive here: https://archive.org/details/fairfield-dev

+ Fixed typo in loading screen poster, minor overhaul to loading screen poster overall
+ Overhauled lighting and post processing throughout campaign levels for more accuracy
+ Local contrast turned off for most of the campaign, with the exception of rooftops map
+ Enhanced physics constraint systems in the clothing store of the Apartments map
+ Added "ruined" pillars to subway tunnels
+ Added remake of original subway traincar. Credits to Oxxy for this fantastic remake.
+ Added a recreation of the original finale hamradio. Credits to Oxxy for model and texture.
+ Generator texture in Subway map now flickers and illuminates when turned on. Credits to Oxxy for this awesome new texture.
+ Revamped Sewers map to use the early 2008 gas station
+ Fixed spotlight lighting in rooftops finale to the best of my ability
+ Edits to the subway streets/pawn shop area to be more accurate to Early 2008
+ Minor accuracy fixes to the generator room area in the Subway map
+ Minor optimization to Subway map
+ Minor skybox improvements to rooftops finale map
+ Minor accuracy fixes to Hospital interiors map
+ Changed finale type to use retail's "custom" finale script, this should fix versus scoring
+ Added mission file to both parts, this should fix versus mode not loading custom assets

Update: 11 Feb, 2021 @ 6:08pm