Teardown

Teardown

K.I.T.T. v0.95b
Showing 1-10 of 14 entries
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Update: 14 Feb, 2022 @ 11:25am

Update: 8 Apr, 2021 @ 5:06pm

- Hotfix for control panel on Ultra Wide displays

Update: 8 Apr, 2021 @ 3:07pm

- F.L.A.G. Truck by @BattleBob72 (of The Junkyard)!
- Automatic 90 degree FOV when operating screens for better readability (introduced after noticing that post people use 120deg FOV which makes UI completely unreadable
- An option at the bottom of the music player to open Custom Music folder (from where you can also navigate to KITT prefab itself to throw it onto your favourite custom maps)
- Improved middle dashboard
- Improved tail lights by including separators to make it more faithful to the original (still lots of visual tuning to be done)
- Added walls around the playground level not to lose the vehicle too easily after ending up in water or exiting accidentally
- Moved older vehicle versions away from the most current version

Update: 2 Apr, 2021 @ 4:11pm

- Changed labels and other things according to Drae's feedback
- Added model, color and handling changes by BattleBob72 (it's finally fun to drive and even more destructive)
- Added mass-dependent thrust scaling (BB72's prefab is way heavier)
- Added ejection direction marker (mostly useful in first person vehicle view) along with proper direction clamping (thanks @Thomasims!)
- Fixed UI overdraw happening with multiple vehicles on the same map

Look for for collabs with @kszabi and @BattleBob72!

Update: 5 Mar, 2021 @ 2:57pm

Upped max speed to 300kph for usage on a certain long road map

Update: 5 Mar, 2021 @ 6:46am

Removed "OnVehicleExit" debug message introduced along with Eject feature

Update: 4 Mar, 2021 @ 5:49am

Update: 2 Mar, 2021 @ 4:38pm

Update: 24 Feb, 2021 @ 1:12pm

Update: 24 Feb, 2021 @ 6:31am