Zombie Panic! Source

Zombie Panic! Source

zpo_athenaeum
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Update: 19 May, 2022 @ 2:29pm

V31

*Guard always runs now
*Kill zombie counter is better
*Better zombie spawn cover
*Survivors missing the train won't get killed, but needs saving at the bridge now
*Zombies teleports to both sides of the bridge now not just 1 side
*Zombies teleport to the bridge after survivors exit the train now to give them more time
*Reverted the train station entrance to the old one
*Reverted the cafe basement to the old one
*Lowered door health
*Fixed a rare issue with ppl getting stuck in the train doors
*Train increse and decrese speed faster
*All lightmapscales are 32 now, higher fps
*Battery supplies weight a lot less
*Guard can talk now
*Added 2 IEDs to supply rewards

Update: 21 Apr, 2022 @ 3:56pm

V30

*Removed old starting objectives and added a new kill zombies objective
*More rewards when survivors drop supplies
*Humans have it easier at the bridge now
*Doors are now breakable
*FPS optimizations
*New sky texture and sun
*Minor changes here and there
*Updated the story

Update: 21 May, 2021 @ 4:02pm

V20:
*Fixed the guard getting stuck
*New sunlight and shadows
*Optimized the map a lot more and even the file size
*Added electrified water to the cafe basement, humans and zombies have to avoid the water
*New way to break inside the library
*Supplies only use 1 slot instead of 2 now
*Added zombie only ladders to the pools back windows
*Humans can't skip the break inside pool objective anymore
*Remade explosive barrels, safer and better
*Barricades scale health to player amount
*Sledge hammers that spawn scale to player count
*Replaced hint text with beacons
*Fixed some beacon issues
*Added clips to stairs
*Library opens later if many players
*Starting zombie spawns are less dangerous
*Added a text if the guard dies
*Added some ammo at the boat
*Added some usp and ppk guns around the map
*Closed off some places humans can hide in
*If there are 1-2 humans hiding advanced AI will do some stuff
*Fixed random issues

Update: 6 Mar, 2021 @ 1:09pm

V11 change log:

*Fixed if low player amount the library fails to open
*Fixed guard run animation
*Humans gets more help hints on what to do
*Fixed not being able to shoot through the fountain water
*Lowered the time to wait for the train to leave from 90sec to 60sec
*Lowered some barricade boards health
*Tried to make the fps higer
*Guard can no longer open train doors, else he breaks the animation, he will walk through them if they are closed

Update: 5 Mar, 2021 @ 6:51pm

*Added "$nodecal" "1" to train textures, might fix client crashes
*Removed old objectives and made new objectives, new objectives are:
1.Break inside the cafe, pool and library and get supplies (already spawned), library will open depening on player activities
2.Escort the royal guard, depending on how many zombies there are he will run or walk
3.Restore the power and get more supplies, then get back to the train
*Humans will get items for turning in supplies, but it's not needed to progress the objectives
*Removed zombie health bonuses
*Made almost all prop_physics static
*New playable areas, a bridge and a boat
*New ending sequence, serenity
*Closed off all non important windows, fps should be higher

Update: 2 Mar, 2021 @ 6:16pm

V5 change log:

*Removed glow on item_delivers, should fix client crashes again
*Removed a lot of brushes and models that were hard to see, or not needed all over the map and skybox
*Removed all fires
*No barricade mode spawns supplies 50% faster
*Guard moves 50% faster in barricade mode
*Barricade mode spawns extra ammo
*Lost supplies will teleport to outside of the library now and then
*Remade how train doors work (they are non solid now and impossible to glitch or softlock the map)
*Supplies drop off zone is larger
*Library always and only opens up after pool and cafe turned in 4-6 supplies
*Fixed a issue that would cause the gathring to stop and never turn on again
*Fixed a clipping issue in the pool showers

Update: 28 Feb, 2021 @ 4:23pm

V4 change log:

*Better zombie spawns
*Removed all dust particles, should fix client crashes
*Added a zombie only beacon in the pool saying they can hide under it
*Pool is deeper
*Rain is cheaper
*Supplies should be dropped outside the train now
*Train doors can no longer be messed with
*Train is closed off until it's time to leave
*Less annoying soundscapes in the cafe and library, new soundscape at boat
*Moved gun spawns in the park
*Zombie health bonus disables when there are 5 zombies now, was 6
*Fixed health bonus not spawning in no barricade mode
*Beacons stays on after getting 100% supplies
*Doors are less heavy

Update: 26 Feb, 2021 @ 1:25pm

V3 change log:

*Players can vote if they want to barricade or not, objectives will change depending on which wins
*Fixed client crashes by removing lots of dust and fog, pool smoke is better, should up the fps
*Fixed seats in pool
*Closed off some windows
*Human clip on the new ladder
*Cafe barricade location includes the basement too now
*Supplies can be dropped anywhere in the trains
*Func_lod cut the max range by half, should up the fps
*supplies gives the player 25 score points

Update: 24 Feb, 2021 @ 11:31am

V2 change log:

*Remade all zombie spawns
*Moved info_player_start to a better spot
*If there is less than 14 humans only the cafe objective is active, then pool activates, then library
*If there are 14 humans both the cafe and pool objective activates, if 1 finishes and there are 5 zombies+ the library opens
*If there are 4 zombies during the cafe objective the pool opens
*Item delivers glow when dropped (3000 range)
*Supplies are 50% less heavy
*Cafe and Pool gathering takes 30 sec longer each
*Zombies can push explosive barrels to doors to make them go boom, barrels respawn
*Zombie health bonus spawns now and then in a random location of 6
*Zombie health bonus happens more often if there are 1-5 zombies, if a zombie quits it keeps giving the bonus health
*The health bonus shows a text if picked up
*Zombie health bonus gives 50 less health
*Humans can't walk on the traintacks to the bridge
*Train drives faster
*It's easier to barricade doors now
*Replaced some textures with better ones
*Added random_misc and removed health kits
*Added break texture for zombies at breakable windows
*Removed the extra ammo crates
*Fixed train doors
*Fixed clear the tracks objective
*Better fps, removed model fog and all lightmap scales are 24 now, which helps zombie vision low fps
*Better func_lods
*Removed unused wind
*Removed snowfall
*Added particle fog
*Better sun light and park lights
*Added playerclips under the bridges
*Removed the net on the pool
*Guard is a bit less drunk

Update: 20 Feb, 2021 @ 2:35pm

Initial Release