Left 4 Dead 2

Left 4 Dead 2

Dead Lands (Survival)
Showing 1-4 of 4 entries
Update: 23 Jun, 2021 @ 5:04pm

[v1.1]

Used a decompiled version for the Update because I lost the original VMF file. Some things may be different from the first version.

[Gameplay]
- Increased time for Radio Release before it can trigger the Survival Event. (From 12 to 12.5 seconds)
- Some places are now non-climbable for the survivors. (To avoid minor exploits)
- MP5 Spawn in the building has been moved closer to the roof hole.
- The bench with the axe has been moved closer to the column.
- Special Infected now can break windows. (This was a weird bug that happens in the first version)
- Replaced the crowbar in the garage with a machete.
- Added more grenades/pills/adrenalines over the map.
- Changes to the infected population.
- Some clips adjustments.

[Posters]
- Added Campaign Poster. (Beta. I will upload a more polished version of the Poster soon)
- Added "Harbor View Hotel" Chapter Poster.
- Added Credits Poster. (Useless, because it's a Survival Map. Or maybe for a future Campaign...)

[Lighting]
- Disabled the shadows of +250 props.
- Added +100 "info_lighting" entities. (Exactly: 137)
- Fixed almost every lighting errors related to props. (a.k.a.: Darkened/Obscured props)
- Removed almost every "Block Light" brush in the map. (They just cause more lighting problems and were very useless)
- The shop and the garage now has a more appropriate lighting.

[Optimization]
- Some brushes have been converted into "func_detail".

[NAV]
- Reworked NAV. (According to all the changes made to the map)
- Added NAV in some missing places.

[Textures]
- Some textures adjustments/changes.
- Apartments wooden floors were replaced with tiles.

[Dialogues]
- Changed Ellis quote when he sees Keith's graffiti. (From "lookhere09" to "lookhere03")
- Increased time for Pilot's second quote after triggering the Survival Event. (From 4.5 to 6 seconds)
- Increased time for Rochelle's quote before triggering the Survival Event. (From 11 to 12 seconds)

[Misc]
- Changed "Music Post-Fix String" (a.k.a.: Campaign Music) from "Lighthouse" (The Last Stand) to "DeadLight" (The Passing).
- Changed "Time of day" from "Afternoon" to "Evening". (No, this is not the Skybox. It's just a map parameter. This is useless, but I wanted to correct it)
- Hunting rifle in the small apartment has a different skin.
- The paintings in the apartment now are "prop_physics" with enabled motion.
- Added some details to the shelves in the shop.
- Added, moved and deleted some props and stuff.

Update: 28 Feb, 2021 @ 4:40pm

[v1.02]

[Misc]
- Various fixes.

Update: 28 Feb, 2021 @ 11:38am

[v1.01]

[Misc]
- Changed Campaign title from "Dead Lands (Survival)" to "Dead Lands".
- Changed First Level name from "Dead Lands - Survival" to "Harbor View Hotel".

Update: 28 Feb, 2021 @ 11:20am

[v1.0]

- Map upload -