Rivals of Aether

Rivals of Aether

(OLD) Golem, the Megaton Pokemon
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Update: 22 Mar, 2021 @ 3:52pm

v0.5: Never stop improving :)

Improvements:
- Changed the sounds for all moves when they hit: replaced the GBA-style sound effects with the Pokken ones;
- This also means that Spike/Meteor hitboxes (USpecial's first hitbox and DAir's sweetspot) have their very own sound effects;
- Changed the sound for almost anything really;
- The screen now shakes when Golem lands, walks or runs;
- You can hear Golem's stomps now when it walks and runs;
- The "Super-effective" sound effect is now used when Golem galaxies something;
- Added full Kirby compatibility! When Kirby absorbs Golem he will copy its NSpecial (Rock Throw);
- Changed Golem's victory theme: instead of the one from FireRed/LeafGreen it uses the one from the Gameboy Pokemon TCG;
- Edited the Wooloo palette. Now it's not terrible;

Buffs:
- Jab1 does more damage (2 > 4);
- Higher Air Acceleration (.02 > .06). Golem already has terrible mobility, so it makes sense that it at least can jump forward and backward.

Nerfs:
- Jab2 does less damage (10 > 8). This way Jab 1 is more useful, while the Jab overall does the same damage;
- FStrong's early hit does less damage (24 > 16);
- UStrong's sweetspot does less damage (18 > 14);

What to expect in the future:
- Compatibility with other characters and stages;
- Munophone;
- More alts;
- A better description for the Steam page;
- A resprite, far in the future.

Update: 15 Mar, 2021 @ 2:56pm

v0.4: A quick-fix!

- Golem's hurtbox now works properly while in the air and in hitstun

Update: 14 Mar, 2021 @ 4:43pm

v0.3: Second patch bois!

Improvements:
- Added new alts: Blue, (credit to Zerks for these ones) Wooloo and Kragg!
- Previous alts now work properly;
- Added screenshots to the Steam Page!
- The cracks on FStrong and UStrong are now black;

Buffs:
- FTilt now lunges forward again! (not as much as before tho);
- You can now cancel the startup for DSpecial with a jump or dodge!

Nerfs:
- DSpecial now actually hits Golem too, dealing the full damage and knockback;
- Pratlanding has been increased (12 > 24)

Reworks:
- The animation for DTilt before was too fast for the standards in the game. The move has been reworked to accomodate its function as well as to better fit the animation.

What to expect in the future:
- Compatibility with other characters;
- Munophone;
- More alts;
- An actual looping victory song;
- A better description for the Steam page;
- A resprite, far in the future.

Update: 8 Mar, 2021 @ 1:19pm

v0.2: The first patch!

IMPROVEMENTS:
- Added a new portrait;
- Added 5 new alts;
- Jab should now work properly;
- Matthew Favson and Morshu are now able to grab NSpecial;
- Rainbeon's Mr. Game & Watch's bucket is now able to reflect NSpecial;
- Some visual elements were recolored to better matched with alts (UTilt and UAir's swipes and all rocks);

BUFFS:
- Rolls and Dodges now travel more distance (4.5 > 6.0);
- Wavedashes now travel more distance (3.0 > 4.5);
- During USpecial, if you hold any direction, it will travel a distance in that direction;
- You can now turn at the beginning of FSpecial and before the "wave" appears;

NERFS:
- BAir has more startup (4 > 7);
- FTilt doesn't travel forward anymore;
- Utilt's knockback scaling has been reduced (1.25 > 1.05);

OTHER:
- DSpecial has been reworked: after the explosion it will now send you backwards, making you unable to act while in the air but without any lag when landing.

Update: 2 Mar, 2021 @ 1:44pm

v0.1: The character's release!