Teardown

Teardown

Fernway Hub v1.0
Showing 201-210 of 216 entries
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Update: 9 Mar, 2021 @ 5:05am

Added a breaker switch for map lights. Flipping this switch should turn off/on all map lights if the main breaker is on.

Update: 8 Mar, 2021 @ 3:18pm

Minor sound adjustments

Update: 8 Mar, 2021 @ 2:52pm

Added new factory ambience.

Added new spawn sound.

Changed location of power up/down sounds. (The sound won't follow you around anymore.)

Changed spawned point and spawn orientation. (You're now placed in front of and facing the teleporters.)

Update: 8 Mar, 2021 @ 11:22am

Power up sound will now play every time the map starts.

The press in the factory is now affected by the breaker switch.

Update: 8 Mar, 2021 @ 4:34am

Script changes:

The breaker switch now affects the fire alarm and the elevator.



Sounds:

Power on sound may play when the map loads. This is semi-intentional.


Map Options:

Removed "start" button. Just press day or night and the map will load immediately.

Update: 7 Mar, 2021 @ 8:31am

Rebuilt bunker
Rebuilt police station
Rebuilt arcade
Fixed some floating objects in the apartments

Cleaned up many nodes
Cleaned up some scripts
Some performance/load time improvements

Repositioned trees

Update: 7 Mar, 2021 @ 8:20am

Rebuilt bunker
Rebuilt police station
Rebuilt arcade

Cleaned up many nodes
Cleaned up some scripts
Some performance/load time improvements

Repositioned trees

Update: 6 Mar, 2021 @ 5:48am

Teleporters are now functional!

Each destination has a booth to teleport back "home".

Update: 6 Mar, 2021 @ 4:38am

Re-arranged scripts into more proper locations in the scene tree. This will also speed up some script load times.

Changed arcade cabinet menu screens to Polybius and Asteroids.

If you had trouble opening the breaker panel door before, it has now been lubed up and is easy to open again.

Update: 5 Mar, 2021 @ 5:24pm

-Added teleport booths (unfinished)

-Revised info.txt

-Personalised a few scripts