Barotrauma

Barotrauma

SCP Pelagic Anomalies -- R&D /Stage 1
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Update: 14 Mar, 2021 @ 3:41pm

Weapons:
Health unit
*Removed deconstruct returns
Frag unit
*Removed deconstruct returns
Stun unit
*Removed deconstruct returns
Fire unit
*Removed deconstruct returns
Famas buffed
+Fire rate increase: 0.5 -> 0.4
+Damage: 40 (10 bleed, 30 wound) -> 75 (25 bleed, 50 wound)
Desert Eagle buffed
-Fire rate reduced: 0.6 -> 0.65
+Damage increase: 55 (15 bleed, 40 wound) -> 100 (20 bleed, 80 wound)
Note: The other mag tipes got their dmg output adjusted to these changes aswell.
As for the grenades, most items in Pelagic Anomalies should not have any deconstruct returns, as it's not intended to even be crafted (as of yet).
Creatures:
939
*Better collisions and fixed jankiness
131
*Improved textures
999
*Improved textures
Note: I've not messed with variations for 939 nor 939 AI. They still deserve a future fix to make them live when no player is using them plus their variations require the collisions fix. Only use A for now. 131 doesn't have this issue.
Items:
*Added "Zone Manager" Keycard
*Fixed "Combat Medic" Keycard
Jobs:
*Adjusted job colors
*Fixed some jobs having wrong icons
Combat medic:
*Fixed not spawning with keycard
D-Class
*Added "Janitor keycard" as spawn item (requested)

Update: 5 Mar, 2021 @ 2:18pm