Barotrauma

Barotrauma

SCP Pelagic Anomalies -- R&D /Stage 1
53 Comments
DC2 29 Sep, 2023 @ 1:51pm 
what is the submarine called used in this?
MIRROR 23 Sep, 2023 @ 7:00am 
hello, can someone make an edited version of this mod, containing the r&d stage 3/locked and loaded ammo and weapons? as i felt like stage 1 mixed with stage 3 would be cool
archibald peanutbutter the 3rd 16 May, 2023 @ 4:45pm 
if you can add a spawnlist so i can do a scp sandbox, that would be nice.
Randomizer 6 May, 2023 @ 11:30am 
when i am the admin personl i have like no accses to anything can you try to fix it?
Galaxies 14 Apr, 2023 @ 7:00pm 
The updated, "Stage 3" mod can be found here!


Thank you Yak so much for creating this mod, it truly is an amazing one. Great job on everything here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960227433
gelimackert 19 Mar, 2023 @ 6:09am 
the mtf gamma uniform is broken
Abiergo 24 Feb, 2023 @ 1:41pm 
Mtf deep feeders and other guns like famas and rocket launcher does not work :(
Abiergo 7 Jan, 2023 @ 2:03am 
where 006?(
Emperor Status 2 Nov, 2022 @ 9:22am 
would be cool if i could play campaign with the d class stuff
Yak'All  [author] 25 Sep, 2022 @ 8:55am 
Neat! Have fun in your games
Dr. Void Cyplus 23 Sep, 2022 @ 11:16am 
Oh and btw I have started an SCP rp server with your mod and other scp mods. No discord, no passwords, just a public scp server!
Dr. Void Cyplus 23 Sep, 2022 @ 5:58am 
It was because off a mod that this mod didnt work lol
Dr. Void Cyplus 17 Sep, 2022 @ 12:52pm 
I'll try :steamthumbsup:
Yak'All  [author] 17 Sep, 2022 @ 12:31pm 
I sadly don't hold the time to do that kind of revamp, not that it would be a solution I would choose anyhow. If the problem persist in your end but not in mine (mine is a clean copy of the uploaded version; or in short: As if I had downloaded the mod for the first time), then it is probably an issue with your files. Perhaps trying to redownload helps?
Dr. Void Cyplus 17 Sep, 2022 @ 11:45am 
So can you just remove the 9mm pistol & 9mm magazine? Or can you make a similar mod that adds only annomalies?
Dr. Void Cyplus 17 Sep, 2022 @ 9:11am 
No, when I click apply it automaticly disables of the "9mm magazine png"
Yak'All  [author] 17 Sep, 2022 @ 9:09am 
I've checked recently, the png is being loaded in my end (using the uploaded version of the mod). Is this happening when something specifically is being done? Like being loaded somewhere or just by spawning it?
Dr. Void Cyplus 17 Sep, 2022 @ 8:59am 
it cant load 9mm magazine png for unknown resones
Dr. Void Cyplus 17 Sep, 2022 @ 12:44am 
no sorry it was 9mm magazine
Dr. Void Cyplus 16 Sep, 2022 @ 10:50pm 
In the consol it shows that cant find 9mm png
Yak'All  [author] 16 Sep, 2022 @ 2:39pm 
Let me know what bugs they are and I'll see if I can patch them, hopefully they don't consume too much time and can do it swiftly as I haven't gotten much time as of late
Dr. Void Cyplus 16 Sep, 2022 @ 1:31pm 
This mod has some bugs that doesn't allow to be used in game. Can you fix this problem?
Yak'All  [author] 12 Aug, 2022 @ 10:55am 
@Galaxies Partially correct on me being bored on pelagic, but not the reason why I haven't continued this mod.

I do intend to keep working on this, but the past days I've been busy with personal life stuff and left me very, very little time for modding. The next update is quite literally just mere tweaks away but I just haven't been able to wrap it up with all the stuff going on
Galaxies 12 Aug, 2022 @ 8:52am 
@HonestLiar Gamma-6 (Deep Feeders) was removed, to be replaced with Alpha-1 (Red Right Hand).

Sadly, I don't think Yak is going to continue on this mod, I think he's just bored with SCP.


I could be wrong though, this is just an assumption.
HonestLiar 7 Jul, 2022 @ 4:42am 
I can't seem to find the Deep Feeders job, and when I tried to spawn their armor and uniform through the console, it seems like it doesn't have a texture. Any help?
The Horseless Headless Horsemann 7 Jun, 2022 @ 9:30pm 
o o f
Yak'All  [author] 7 Jun, 2022 @ 1:59pm 
It is planned to appear when I get to the weapon's rework. The ETA of that update is 'Soon™' I'm afraid. I apologize for the lack of care to this mod
The Horseless Headless Horsemann 7 Jun, 2022 @ 12:33pm 
from what i remember, theres a microhid cabinet, but no microhid. is the micro coming soon?
Коряга2007 23 Apr, 2022 @ 12:55pm 
nice work!
Gold Fox 8 Feb, 2022 @ 4:45pm 
Hey, creator of Nu-7 and 939 here. If you want any help, hit me up, my dude.
Yak'All  [author] 9 Dec, 2021 @ 6:31am 
Yeah updates have been a bust, but that's because I'm currently placing all focus on a bigger project (which is almost finished). Once that's done, I'll move back to bringing content here
silverfox123  [author] 8 Dec, 2021 @ 7:47pm 
This mod is kinda fucked.
Galaxies 8 Dec, 2021 @ 7:41pm 
Not a suggestion to do anything, but 939's AI is kinda fucked right now. 131 and 99 are fine, as they don't attack, and 066 sometimes attacks, (which is fine), but 939 will either not attack, or attack you 1-3 times within 2 seconds.

Also, it literally *can't* get stunned.
silverfox123  [author] 28 Oct, 2021 @ 5:30pm 
Currently fixing the invisible character bug.
Yak'All  [author] 15 Oct, 2021 @ 1:25pm 
Doors must have one of the following tags: smallitem,idcard,lvl1,lvl2,lvl3,lvl4,lvl5,armory. All keycards have smallitem, and idcard, but only the cards of the respective level can open stuff from it's level and below (For example, a lvl3 card has the tags smallitem,idcard,lvl1,lvl2,lvl3). Armory tag is only included on the lvl4 and lvl5.

If your doors have the correct tags, then make sure the keycard is in your main inventory (1 to 9 bar), any sub inventory, like toolbelts, neglects the effects.

If all of this has been done on your end, but still have issues, please let me know
Rookie 15 Oct, 2021 @ 10:02am 
For some reason, the keycards dont seem to work, we've tried different ships and all that but the keycards just dont open any doors for us, any advice?
Yak'All  [author] 2 Oct, 2021 @ 11:57am 
It is an unintentional consequence for the (internal) no job restriction. I want to fix it, but sadly it's not controllable via xml. And since the mod is meant to be multiplayer only (specially for our server) I don't have plans to fix it... Though if I knew how to do it, if possible, would probably do it.
MasterReef 23 Sep, 2021 @ 2:43am 
i didnt get an id card pls fix
silverfox123  [author] 12 Jul, 2021 @ 6:38am 
breathing and shit I believe is made by the files
Yak'All  [author] 12 Jul, 2021 @ 6:24am 
Half right, the creature creator has some depth into it to make some cool details (like make it look like it's breathing, blinking parts, "animated jaws", etc.) I'm trying to learn all of it so I can make the stuff more detailed and even work on that creature tutorial I promised some time ago
silverfox123  [author] 12 Jul, 2021 @ 6:22am 
Creatures dont require any file editing. Atleast for the making part. When your finished with your ugly ass curly fry leg fucking SCP. Then you edit the files to give it cool shit. Like spitting fucking fire balls.
Yak'All  [author] 12 Jul, 2021 @ 5:43am 
Not abandoned at all. There was recently a minor balance patch and I'm currently learning how to make creatures properly so I can get onto making SCP's
silverfox123  [author] 11 Jul, 2021 @ 10:19pm 
no fucking idea if this mod is abandoned or not getting attention
SS Edmund Fitzgerald 20 Jun, 2021 @ 6:20pm 
too bad most of the scp servers are power trippin fantasies
The odd user 23 Apr, 2021 @ 6:39pm 
ah mate no issues just letting you know
Yak'All  [author] 23 Apr, 2021 @ 6:08pm 
Yeah, AI is not really done as of yet. I'll attempt to do it in a future update when I get more in-depth of that creature editor. On that note, this mod is exclusively multiplayer in all sense of the word, so it's expected to not be compatible with any singleplayer/coop (humans vs SCP)experience in it's current state
The odd user 23 Apr, 2021 @ 5:24pm 
939 doesn’t even attack unless player controlled
silverfox123  [author] 31 Mar, 2021 @ 6:54pm 
066 (You called it 006) is very broken.
Yak'All  [author] 5 Mar, 2021 @ 7:05pm 
I'll play around with the values to buff it up a bit, thanks for the feedback