Zombie Panic! Source

Zombie Panic! Source

Snowbound (Objective)
Showing 1-4 of 4 entries
Update: 13 Oct, 2023 @ 1:50am

-Added dynamic fog.
-Improved lighting inside the house (props should no longer appear completely black on round start).
-Improved scripting in some parts of the map.
-Improved the handling of some entities to save resources.
-Improved logic for "cable cars" (hopefully fixes all potential exploits).
-Overhauled freeze damage triggers in the first section of the map.
-Updated sound entities to use sound events instead of raw WAV files.
-Fixed some visual bugs.
-Fixed potential door softlock exploit.
-Removed Angelscript file dependency (since all changes/patches it added are now included in this version).

Update: 9 Mar, 2021 @ 4:56pm

-Fixed the cable cars. For real this time!
NOTE: Make sure to grab latest .as script file, otherwise the map will not function correctly.

Update: 9 Mar, 2021 @ 2:59pm

-Fixed cable cars breaking by zombies attempting to activate them.
-Removed stupid blue tint that wasn't supposed to be in the v1.

Update: 8 Mar, 2021 @ 10:55pm

Initial Release:

-Minor balance changes.
-Fixed zombie spawn teleporter being inconsistent for "Magic Zombie Door" II after survivors reach the cable car station.
-Changed map logic around a bit.
-Anti-camping measures.
-Bug fixes (and possibly new bugs?).
-Added some fancy stuff.
-Breakable doors (yes, you can touch these things now).