Garry's Mod

Garry's Mod

SlateHUD
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Update: 17 Feb, 2024 @ 10:23am

+ slate_meter_enabled 0-2
+ slate_ammo_enabled 0-2
* These convars allow certain parts of the hud to be selectively disabled.
* When either of these convars is 1, it allows the hl2 hud to render. (or any other hud mods that use the HUDShouldDraw hook) 0 completely disables it, allowing nothing to draw.

Update: 10 Dec, 2022 @ 10:00pm

hitmarkers and damage indicators

Update: 17 Apr, 2022 @ 10:07pm

+ new convar "slate_hud_stacked"
* only for meter style 4 (maybe others in the future)
* instead of making notches smaller when going over max, healthbar will roll over into different colors and display a stack count
+ meter style 4 now displays max values (when needed)
* when your health is over the max OR the max is not its usual 100
* when armor is over 100

Update: 30 Dec, 2021 @ 6:36pm

All meters (except for meter style 1) now have red (decreasing) effects
New segmented bar meter style (slate_meter_style 4)

probably more bugs, haven't checked this release fully

Update: 22 Oct, 2021 @ 2:48pm

* Just figured out the actual issue, I was setting 'isReloading' on the weapon which would effect a addon weapon using the same name on itself. The variable is now renamed.

Update: 22 Oct, 2021 @ 2:44pm

* Removed isReloading, a local variable that was not used and was causing conflicts with another addon (Thanks https://steamhost.cn/steamcommunity_com/id/AD5EAQUWIV76 for the report!)
* Added slate_meter_style 3, thinner outlined circles
* Whatever bugs and changes i've made since i last updated the addon, I don't remember what

Update: 10 Aug, 2021 @ 8:12pm

New ring style for meters - now the default

Update: 13 Mar, 2021 @ 10:34am

SlateHUD update

- HUD now only appears in allowed gamemodes, but the detection for this can be spotty at the moment
- Font can now be customized

Update: 10 Mar, 2021 @ 4:58pm

Initial addon creation.