Space Engineers

Space Engineers

Deadly Acceleration
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Update: 2 Apr, 2022 @ 5:12am

Fixes

  • Potential crash on player connect
  • Lack of exception traps in callbacks meaning the mod would crash the game/server if anything went bad. Worst case now is you should just get a very angry log, unless its during mod init

Update: 10 Mar, 2022 @ 8:33am

Update: 13 Feb, 2022 @ 5:23am

Update: 13 Feb, 2022 @ 4:55am

Update: 7 May, 2021 @ 3:12pm

v1.5.0

This version is mostly QoL and bugfixes.

Features

  • Damage due to jetpack is no longer ignored even if IgnoreJetpack is true. Config value added to adjust this. Accel of the locked to grid is used instead. IgnoredGridNames also applies here
  • HUD hidden in creative. Due to limitations of the mod api I cannot detect if a player is invincible so this is the next best thing. A config option has been added to adjust this
  • Editing config via command-line in multiplayer. Only admins can use this currently

Fixes

  • Memory leak and resultant duplicated HUD elements
  • Damage when walking. The detection logic for checking if the player is walking should now be watertight. So no more insta-death when clipping off a block (hurray!)
  • IgnoredGridNames now applies to the grid you are standing on as well. Note this uses the old detection system so it may not always be 100% accurate
  • The HUD elements will no longer be drawn while in any form of menu (inventory, escape menu, etc)
  • Will no longer spam the info log with a bunch of XML

Update: 24 Apr, 2021 @ 2:47pm

This version has several notable improvements to the UI and playability of this mod (MP support) as well as "juice" item support.

Features

  • Juice items, inc

    • Scripting API to allow any other mod to create "juice" items
    • "Bottle HUD" showing the current fill level (1 unit of a juice item is considered to be a full bottle) of the juice being used
    • Support for multiple juice types, ranked based on API settings
  • Toxicity mechanic, inc

    • Toxicity HUD showing your current buildup (when it hits 100% you stop being able to use juice)
    • Toxicity decay (based on the juice used)
    • Toxicity buildup is based on the juice used and how much damage it is being used to prevent
  • Multiplayer support. Features (including this update) are now tested in dedicated servers and hosted multiplayer althought not with multiple people (dedicated server testing simulates client of hosted multiplayer to some extent).
  • Icons! No more hard to read, misaligned red text when you are in danger now there is a large flashing warning triangle. There are also icons for the bottle and toxicity hud

Update: 16 Apr, 2021 @ 2:01pm

This is a bunch of fixes for multiplayer

Fixes
  • Null reference exception spam on join
  • No damage in multiplayer
  • Out of memory crash (usually seen as a graphics driver crash) on load due to (1)
  • Spamming of server log with debug messages (now only logs to file)

Update: 14 Apr, 2021 @ 5:13pm

This is mostly just an update for the logger, should help reporting bugs

New Features
  • New logger to replace Digi's. Uses multiple log files and save each file datestamped (so no more log file being overwritten on reload), and has a debug message type
  • More stuff is logged (mostly with debug)

Fixes
Reloading the world should no longer cause repeated popup windows when using config edit commands

Update: 2 Apr, 2021 @ 2:51pm

Fix the thumbnail

Update: 2 Apr, 2021 @ 2:51pm

In-game config options added and some fixes.

Features
  • Ignore grids based on name
  • Ignore respawn pods
  • In-game commands inc config editing, viewing, and saving, and reloading

Fixes
  • Should no longer be killed by respawn ship parachute (see Ignore respawn pods feature)