Stellaris

Stellaris

Space Exploitation
Showing 11-20 of 48 entries
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Update: 20 Jul, 2021 @ 2:30pm

Fixed decisions not properly marking the planet as being unavailable for additional constructions.

Fixed a scripted trigger not checking all the flags I use to say that something is being built.

Update: 20 Jul, 2021 @ 2:28pm

Update: 11 Jul, 2021 @ 3:57am

Fixed the options for disallowing automation to build certain things not working.

Update: 28 Jun, 2021 @ 11:59pm

Some tweaks to calc spread to hopefully reduce the frequency and severity of lag spikes.

Update: 19 Jun, 2021 @ 8:49pm

Update: 16 Jun, 2021 @ 3:05pm

Update: 9 Jun, 2021 @ 1:16am

Reduced the bonus energy Gas Giants get from each Power Plant.

Update: 7 Jun, 2021 @ 8:50pm

Removed planet class specific production bonuses for Strategic Resources, since they are locked to specific planets anyway. All Strategic Resource constructions now provide 1 of their SR.

Increased how much energy Strategic Resource constructions require. They now require 2 each, instead of 1.

Update: 1 Jun, 2021 @ 3:13pm

Ice Asteroids can now have Crystal Mines built on them, as only being allowed on Crystal Asteroids is a bit much.

Update: 28 May, 2021 @ 2:48am