Reassembly

Reassembly

The Jungle Ships
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Update: 2 Aug @ 6:42am

-Nerfed Spiky Launcher's Melee Damage Multiplier, 2000% > 200%.

-All Small Thrusters Have Been Buffed.

-Ultra and Giga Versions of the Thrusters Now Have Different Thrurster Forces.

Update: 18 Jul @ 7:36pm

Update: 12 Apr @ 6:18am

Rooted Armor Update 2

Update: 10 Apr @ 10:39am

Rooted Armor Update 1

Update: 21 Feb @ 4:22pm

I think this was the logo update

Update: 8 Jan @ 6:24am

---Update 1.2.1 (SMALL BALANCE UPDATE)


-CHANGELOG-


PALETTE CHANGES:

New blocks:

-None

Other Palette Changes:
-Fixed Ultra Acid Blaster's Name: Ultra Acid BLaster > Ultra Acid Blaster
-Added Scale 5 Spike Armor



NEW SHIPS:

-None

REMOVED SHIPS:
-None

CHANGED SHIPS:
-None



BALANCE CHANGES:
-Jungle Ray: P cost 1000 > 1200, Damage 12000 > 15000, Range 2600 > 2800, Explode Radius 9 > 10, Energy 300 > 400



OTHER CHANGES:
-None


-END OF CHANGELOG-

Update: 11 Nov, 2024 @ 5:05pm

---Update 1.2.0 (ARSENAL EXPANSION UPDATE)


-CHANGELOG-


PALETTE CHANGES:

New blocks:

-Resonating Laser
-Heavy Resonating Laser
-Ultra Booster
-Giga Booster
-Seeder
-Heavy Seeder
-Turreted Seeder
-Heavy Turreted Seeder
-Regrower

Other Palette Changes:
-None



NEW SHIPS:

-Light Splasher Type-B
-Regrowth
-Seeder Sprite

REMOVED SHIPS:
-None

CHANGED SHIPS:
-Talon



BALANCE CHANGES:
-None



OTHER CHANGES:
-None


-END OF CHANGELOG-

Update: 10 Nov, 2024 @ 2:49am

---Update 1.1.3 (MEDIUM UPDATE)


-CHANGELOG-


PALETTE CHANGES:

New blocks:

-Acid Blaster
-Heavy Acid Blaster
-Jungle Ray

Other Palette Changes:
-Changed Spike Launcher's Descriptions to show that it can also be used as a ramming weapon.
-Changed the name of the Precice Spike Shooter to Ultra Acid Blaster.



NEW SHIPS:

-Jungle Reaper
-True Jungle Reaper
-Sprite
-Hybrid Sprite
-Shield Sprite
-Attack Sprite
-Cutter
-Small Cutter
-Hard Cutter
-Real Archer
-Splasher
-Light Splasher

REMOVED SHIPS:
-None
CHANGED SHIPS:
-Talon



BALANCE CHANGES:
-Spike Launcher (2 Spikes): Replicate Time 2.5 > 2.4



OTHER CHANGES:
-Now every turret shows the real range of the weapon when selected.


-END OF CHANGELOG-

Update: 31 Oct, 2024 @ 7:46am

---Update 1.1.2 (FIRST CAPITAL SHIP & BALANCE UPDATE)


-CHANGELOG-


PALETTE CHANGES:

Other Palette Changes:
-Medium Shotgun is now called W-1LD Shotgun
-Big Shotgun is now called W-1LD3R Shotgun



NEW SHIPS:

-Jungle Flagship

REMOVED SHIPS:
-None

CHANGED SHIPS:
-None



BALANCE CHANGES:
-Spike Shooter: Damage 19 > 24, Power 6 > 10, Firerate 5.7 > 5.2, Spread 0.014 > 0.012
-Heavy Spike Shooter: Damage 34 > 46, Power 14 > 20, Firerate 4.5 > 4.2, Explosive Radius None (0) > 3
-Leaf Powered Machinegun: P cost 142 > 140, Projetile Velocity 1300 > 1400
-W-1LD Shotgun: Firerate 14 > 13
-W-1LD3R Shotgun: P cost 164 > 175
-Spike Defense: Damage 8 > 9, Power 2 > 3
-Heavy Spore Cannon: Spread 0.08 > 0.055
-Spore Cannon: Spread 0.08 > 0.06
-Battleship Laser: Damage 600 > 650
-Bramble: P cost 126 > 160
-Heavy Spike Defense: Damage 15 > 16



OTHER CHANGES:
-Toned Back the changes made to the Jungle Ships's Regions in the last update


-END OF CHANGELOG-

Update: 27 Oct, 2024 @ 6:16pm

---Update 1.1.1 (BALANCE UPDATE)


-CHANGELOG-


PALETTE CHANGES:

Other Palette Changes:
-Changed all of the Spike Launcher's descriptions to be more accurate



NEW SHIPS:

-None

REMOVED SHIPS:
-None

CHANGED SHIPS:
-None



BALANCE CHANGES:
-Buffed the Projectile Size and Damage of the Heavy Air Cannon
-Mini Spikestorm: Damage 17 > 20, Rounds Per Storm (Burst) 9 > 10
-Medium Spikestorm: Damage 30 > 32, Explosive Radius None (0) > 2.5
-Battleship Spikestorm: Damage 57 > 60, Explosive Radius None (0) > 4
-Stormgun: Damage 25 > 75, Explosive Radius None (0) > 5, Energy 4 > 8
-Shield Projector: Radius 115 > 105



OTHER CHANGES:
-Changed regions.lua file to spawn more small ships while still generating some bigger ones.


-END OF CHANGELOG-