Counter-Strike 2

Counter-Strike 2

Factory
Showing 1-5 of 5 entries
Update: 8 Jun, 2014 @ 2:54am


- Added more clips to prevent player blocking.
- Added soundscapes and ambient sounds.

- Fixed func_details as world brushes.

- Minor texture changes.
- Double doors at tunnels now open at the same time.
- Connector door to Bombsite A is now wider.

Update: 9 Apr, 2014 @ 4:05am


- Fixed a missing connection in the nav mesh.

Update: 9 Apr, 2014 @ 3:39am


- Changed collisions of props at Office.
- Changed railings on stairs at TSpawn.
- Changed the HDR BloomScale.
- Changed position of the Box inside the truck at BombsiteA.

- Added cover at Connector Tunnels/Mid.
- Added double doors at Connector Tunnels/Mid.
- Added fog.
- Added and edited player clips to smooth player movement.

- Removed the slide door at Connector Tunnels/Mid.
- Removed props from Office.
- Removed windows from Warehouse (LongA).

- All windows at Rafters side of the Bombsite B are now breakable.
- TSpawn door frames to Bombiste A are now wider.

Update: 30 Mar, 2014 @ 7:23pm


- Changed CT Spawn
- Changed minimap overview to match the new CT Spawn

- Added additional supports to the Bridge.
- Added cover on the road near CT Spawn
- Added additional player clips.
- Added cubemaps to enhance map reflections.
- Added a custom KV file, teams are now ST6 vs Phoenix

- Fixed Buyzone on T spawn.
- Fixed func_areaportalwindow draw distances at Bombsite B
- Fixed model collisions in shelfs at LongA and Bombsite B
- Fixed visible nodraws.
- Fixed bots being stuck at Mid and Office ladders

- Made the entrance of the Mid/Tunnels connector wider.
- Removed the fake ladder and the falling box at T spawn.
- Removed boxes from Radio and Tunnel Connector entrances.

Update: 27 Mar, 2014 @ 11:43am

Released de_factory