Tabletop Simulator

Tabletop Simulator

TNS Texas Hold'em Poker 15.68m
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Update: 16 May @ 5:15pm

0.15.68l, m, mHOTFIX
stuff. yes I'm still here. Migrating these messages to the update notes as I'm running out of characters.

Update: 10 Aug, 2024 @ 5:56pm

Update: 23 Nov, 2023 @ 11:11pm

0.15.68k
Bugfix: Leaderboards display setting in the UX options.
Bugfix: Errant Full House readings fixed.
Bug: Unlimited buy in can have some issues.

Update: 30 Jun, 2023 @ 2:04pm

0.15.68j
Feature: Leaderboards. Evolving, but pretty great.
Bugfix: New player bags are positioned the same as the old ones after an initialization cycle
Bugfix: Hand ranking ordering stuff. Might still have issues with full houses - check carefully until further notice.

Update: 28 Jun, 2023 @ 2:25pm

Update: 17 Jan, 2022 @ 1:30pm

0.15.68i
Feature: Manually dealt cards from the Deck object... are now tracked. Big Brother is watching.
Feature: Hand Evaluation - Brand new hand evaluation that is both faster and simpler. Can support whatever game modes rely on a 5 card poker hand. Currently supports Texas Hold'em and Omaha.
Feature: Hand Ranking - As above, but now this ranks hands and prints off ranked hands in order. This was necessary for the...
Feature: Showdown Mechanism - Showdown is now more managed and controlled. It is also timed. Once everyone has shown or folded (or time expires and the hands are forced), we compare the cards.

Update: 16 Jan, 2022 @ 12:35pm

0.15.68h
Feature: Better handling of deck, muck, and other objects. If you changed the underlying objects, still expect problems.
Maintenance: Increased save/rewind compatibility
Bugfix: No longer can play tag with the timecards
Bugfix: Timecards no longer eaten by the Call button
Feature: In broadcast messages, out of bounds bets are now colored to the better
Bugfix: Resetting cards now doesn't fully keel over when people are holding cards. Still not good enough for automation.
Feature: Reset Objects through the menu deletes everything required again, because people are terrible.
Bugfix: Fold Player was handling folding incorrectly.
Bugfix: Sometimes, chop pots would be wrong. But not always. This was fixed by removing the double call... how it was ever right, blows my mind.
Feature: Textual hint on betting limits added in case where there's an active limit on betting range
Feature: Enforced betting Unlimited, X * Pot + Y * Previous works
Feature: Increased automation
Feature: Destroying the action() function such that its <a function that does things, validates, before calling action> <action is in charge of finalizing player action, moving focus, redrawing buttons, and checking for passive actions>
Maintenance: Added my id to the broadcastToAdmins output to help with error debugging in random tables where I'm not promoted.
Maintenance: Save stable - you can successfully Global.script_state = '' and onLoad() and get a default set of settings. Button coming soon.
BugFix: calls should be rate limited now - so people with... suspiciously fast clicks or lag spikes can't trigger more than one
Bug: can replicate lost action for person who should have the option during the first stage. Only happens on a full check around.
Bugfix: fixed lost actions... should be entirely fixed now.

Update: 30 Apr, 2021 @ 7:03pm

0.15.67

Feature: Moved Sort and Convert Buttons
Feature: New Call At queue button (Labeled 'Call'). Any future raise disables your option. Old button 'Call' is now 'Any', indicating that you will call any raise.
Feature: Auto Action disabling button, so you can run the table manually yet again perfect for weird straddles.
Feature: Standup Button forces all to Grey in a controlled manner
Bugfix: 8 and 6 player configs had players seeing the wrong passive buttons.
Bugfix: Corner seats on standup could suck in cards!.. so that's where they were all going to...
Bugfix: Rearranged tableobject text for larger money amounts.
Bug: Duplication can happen when people leave too quickly - problem understood, but not sure if I can work around it during crash states (steam servers eating themselves). Investigating.
Roadmap: Straddle token to modify the action, idea and discussion courtesy Flo.
Roadmap: New Table styles, elimination of old table
Roadmap: Bet Amount button to allow entry of numbers to bet
Roadmap: XML based menu system in planning. We will try and maintain the old classic UI until VR players can use XML buttons. (2020/3/16)

Update: 29 Apr, 2021 @ 9:47pm

0.15.66

Feature: Auto side pots in many cases. Goal is all.
Feature: Shuffling through Reset and Deal are done using atmospheric noise -- this is accomplished through API calls to random.org. Falls back to standard. Don't get your IP Banned!
Feature: Offering new layout options -- run '/execute layout.tableSetupOval(8)' or '/execute layout.tableSetupOval(6)' to use them! GUI is forthcoming.
Feature: Offering bet enforcements. [Options-->Host Settings-->Betting Rules] Currently, only Max Bet works properly. Engage it by checking off the header.
Feature: Entirely redone action system as we move towards a more automated run. Sidepots are mostly automatic in creation now.
Feature: System is faster thanks to reduction in unnecessary wait calls, as well as changing how chips are counted in zones (avoiding creation of unneccessary arrays)
Feature: UX option to present dealt cards flipped over in hands. Find it in UX Settings --> Deal Face Down
Bugfix: Some menu items for player buttons had stopped working. Fixed
Bugfix: Instant check when call required fixed
Bugfix: duplication of chips in pot during hybrid mode converts fixed
Bugfix: sidepot fail errors fixed [no longer checking if chips have stopped moving, because we spawn stacks now]
Bugfix: text objects are now all named for search purposes for initialization
Bugfix: When initializing, in the case that objects aren't name, sets up a 10 player table to spawn in appropriate zones and objects. Currently only for oval tables.
Deprecation and Removal: getPlayerHandPositionAndRotation, dealToColor
Started: Relative Hand Ranking
Started: AI Box spawning
Started: Full auto action
Started: Variable table shape and seating positions

Update: 28 Apr, 2021 @ 4:42pm

0.15.65
-- Respawn Objects deletes and reforms text until 3D Text tool delete all works again
-- Began replacing GUID system with more robust lookups.
-- Sidepot bags are being updated again
-- (s) Table Status overlay in testing, development. Available to OLT Partners.
0.15.64
-- changed convert to pot location
-- changed bag amounts and storage system
-- changed abbreviation and comma_values
-- updated game of life
0.15.63
-- speed is the name of the game
--(s) changed chip Spawning
--(s) changed call action to move chips instead of always destroying chips
-- changed calculatePot from zones to calculatePots_RateLimited - this will preserve a queue action to prevent overpolling
-- delete all text on restore objects
0.15.62
-- major upgrades for stability
0.15.61
0.15.60
-- pinned version going forward for TTS 13+