Tabletop Simulator

Tabletop Simulator

HexSwarm: Hostile Worlds
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Update: 27 Mar, 2023 @ 7:43am

Oops, had a wrong texture for a tile, fixed now!

(Keep an eye out for the physical version coming soon!)

Update: 16 Mar, 2023 @ 12:04pm

Updated the file to match the upcoming physical release copy of HexSwarm. Check our website ( leadrobotgames.com ) for more information regarding a printed version of HexSwarm.

Fixed a mistake on the Body Count objective card saying Material, but showing the icon for Research. It now properly displays the icon for Material, as intended.

Small changes in language to a couple of Research cards for more consistent and easier readability, No change to mechanical aspects.

Manned Turrets mechanical change - Now increases bugs squashed per player on the turrets tile, instead of allowing the turret to be fired twice if a player is on the tile.

Media display removed and replaced with updated PDF rulebook. Rulebook in the game is the same as rulebook linked in the description in the workshop, which has been updated to reflect the final release rulebook.

Also just a general thank you to the sheer number of people who have subscribed to this workshop page. We really are humbled that this game has gotten such a reach. We hope that you enjoy our game, and look forward to our next release once we finish the physical release of HexSwarm.

Update: 10 Apr, 2021 @ 7:44am

Updated the file to include changes and re-balancing across several aspects of the game. Please make sure to check the rulebook for changes to default rules, including starting material amount, player abilities, and bugs no longer being consumed on construction of hives.

Many objective cards have undergone minor changes, including rewards given, target goals, and rewards for completion.

A handful of hazard cards have been completely reworked, resulting in a more challenging deck of cards.

Evolutions have been reworked to provide a bit more challenge and streamlined for ease of play where possible.

An easter egg from early development days has been left for players to find :)

Also fixed the pesky complexity tag resetting itself to low complexity. We doubt this will be the last time this particular change note ends up here.

Update: 21 Mar, 2021 @ 3:40pm

Updated Cover Artwork

Update: 18 Mar, 2021 @ 6:32am

Fixed tags getting removed by last change -.-'

Update: 18 Mar, 2021 @ 6:28am

Fixed Low Complexity -> Medium Complexity

Update: 18 Mar, 2021 @ 5:31am

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