Rivals of Aether

Rivals of Aether

Synne
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Update: 11 Aug, 2021 @ 1:31pm

v1.6

This update's been a collaboration between me and Snakebandit. Huge props to them for polishing this one up!

USPECIAL (SUN):
-Armor only applies during active frames; it's now removed during endlag.
-Super armor is now 12 soft armor.
-Sun now stops falling during active frames.

BAIR:
-Melee and small planet's kb scaling increased, 0.3 -> 0.6 (bkb is still 5 on both)
-Medium plant's kb scaling increased, 0.4 -> 0.6 (bkb is still 6)
-Large planet's kb scaling increased, 0.5 -> 0.7 (bkb is still 7)

DAIR:
-Angle changed, 315 -> 285
-Endlag increased, 10 -> 14

FSTRONG:
-Melee and small planet bkb increased, 6 -> 7
-Melee and small planet kb scaling increased, 0.9 -> 1.0
-Medium planet bkb increased, 7 -> 8
-Medium planet kb scaling increased, 1.0 -> 1.1
-Large planet bkb increased, 9 -> 10

USTRONG:
-Medium planet kb scaling 1.0-1.1
-Large planet kb scaling 1.1-1.2
-Planet hitboxes now force priorities and groups to prevent multihits. The priority goes Medium > Large > Small.

DSTRONG:
-kb scaling increased, 0.7 -> 0.9
-DoT rate increased, 7 frames -> 4 frames (the resulting damages are 10% for single orbit and 16% for double orbit)

FSPECIAL:
-Removed the 8-frame gap between charging planets (beeping at least once) and firing

FTILT:
Kb scaling .7-.5

FAIR:
-Removed angle flippers on all hitboxes.
-Set hitpause scaling on all hitboxes to 1.
-Endlag increased, 10-13
-Increased BKB of all his, 7 -> 8
-De-orbited planets now get flung out farther.

JAB:
-Startup on jab 1 reduced, 4 -> 3

PHYSICS:
-Prat land time increased, 5 -> 14 (why was it so low?)

MISC:
-New Traitor palette added at the request of Snakebandit.
-Most referential sprites and sounds on skins have been temporarily disabled in preparation for Riptide.

Update: 29 Apr, 2021 @ 3:38pm

v1.5

FAIR:
-Endlag reduced, 16 -> 10

NAIR:
-Final hit angle changed, 70 -> 90

UTILT:
-Front hit angle changed, 110 -> 100
-Endlag reduced, 16 -> 12

DTILT:
-Endlag reduced, 12 -> 9
-Final hit angle changed, 50 -> 70
-Final hit bkb changed, 7 -> 10
-Final hit kb scaling changed, 0.5 -> 0.2

NSPECIAL:
-The final 8 frames of endlag can be attack, strong and jump cancelled.

DSPECIAL:
-No longer affects projectile hitboxes.
-Reduced damage of the large planet when being pulled, 7 -> 6
-Planets being pulled can now always be crouch cancelled.

FSPECIAL:
-Planets fired can now always be crouch cancelled.

MISC:
-Planets will not get near miss hitboxes if the player is teching.

Update: 29 Mar, 2021 @ 7:56pm

v1.4

FSPECIAL:
-The startup of the first shot has been reverted back to the previous time, 16 -> 12
-Endlag increased, 8 -> 11

Maybe i should use a test build for this. Meh. This should be better.
The main reason for this change is to make Fspecial not as annoying; previously you were able to just mash it and get a free 3 hits off of it with little to no chance for reaction. That, combined with Dspecial made for a very annoying combo.

The increased windup of firing multiple planets should alleviate that, letting the opponent approach or dodge them easier. This should HOPEFULLY be a best of both worlds thing; being able to hit them with a 3-hit combo, as well as quick taps with a single shot, but without the annoyance of constantly being able to fire them off and cover the stage with them.

Update: 29 Mar, 2021 @ 6:15pm

v1.3

FSPECIAL:
-Changed behavior a bit. Rather than just repeating shots as you press Special, you now chamber multiple planets before firing them by either holding or pressing Special.

DSPECIAL:
-Players who have been galaxied by a hit will not be pulled in by dspecial.

MISC:
-New palette added.

Update: 29 Mar, 2021 @ 6:13pm

v1.3

Update: 24 Mar, 2021 @ 9:07am

v1.2

BAIR:
-Landing before a planet loses orbit but after hitboxes are active will now force one to lose orbit.

FAIR:
-Landing before a planet loses orbit but after hitboxes are active will now force one to lose orbit.

NSPECIAL:
-Sun lifetime increased, 5 seconds -> 7.5 seconds
-Sun gravity speed reduced, 0.01 -> 0.005

USPECIAL:
-Planet vertical speed increased, 12 -> 14.3
-Planets now have unique hitboxes for this attack as opposed to copying Fspecial.
-Small hitbox: 90 angle, 3 BKB, 0.3 scaling
-Medium hitbox: 90 angle, 5 BKB, 0.4 scaling
-Large hitbox: 280 angle, 9 BKB, 0.5 scaling
-Endlag reduced, 20 -> 19

DSTRONG:
-angle flipper changed, 1 -> 6

PLANETS:
-All in-orbit planet hitboxes now have extended parry stun.

JAB:
-Active frames increased, 3 -> 4
-Jab 1 endlag increased, 6 -> 10

This patch is mainly to reduce the amount of stalling you can do and make things more consistent.

Update: 22 Mar, 2021 @ 5:01pm

v1.1

Quick hotfix. Dair can now be held with the stick and the strong button.

Update: 22 Mar, 2021 @ 4:53pm

v1.1

NSPECIAL:
-Holding Up or Down when casting now has reduced hspeed on the sun. (you can use this to effectively cast the sun closer to you by holding Down on the ground.)

PLANETS:
-Planets no longer get their near miss hitbox if you're currently in hitstun when they pass by you.
-The active sprite has been updated to be more clear at a glance when they have a hitbox.
-Planets now display the active sprite when hitboxes are out during strongs.

MISC:
-Wavedashing now slides a bit after teleporting. In exchange, the teleport range is shorter.
-More palettes have been added.
-Hitpause on orbiting planets should be more consistent.

Update: 21 Mar, 2021 @ 7:05pm

v1.0

Update: 20 Mar, 2021 @ 9:08pm

v1.0