Serious Sam 4

Serious Sam 4

NSKuber's Resource Manager
Showing 1-10 of 16 entries
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Update: 14 Nov, 2021 @ 6:21am

Update: 22 May, 2021 @ 2:01am

Update: 21 May, 2021 @ 1:28pm

Update: 8 May, 2021 @ 6:01am

Update: 15 Apr, 2021 @ 3:49am

Fixed a bug which caused errors when replacing one weapon with another which uses ammo but doesn't have ammo items.

Update: 14 Apr, 2021 @ 4:20am

Update: 11 Apr, 2021 @ 8:59am

- "Standard" threat sensitivity is now not saved between level starts.
- Setting threat sensitivity to "Dead horse" or "Damage only" now forces all enemies to lose foe.

Update: 6 Apr, 2021 @ 10:27am

Update: 3 Apr, 2021 @ 2:55am

- Fixed an issue where NRM's enemy multiplier would interfere with CT's one even if all multipliers were set to 1 right from level start;
- Changed behaviour of the "per player" multiplier so that it only counts extra players (but not the host).

Update: 31 Mar, 2021 @ 7:45am

- Fixed a bug which caused incorrect "ammo" attachment for upgrades which don't utilize ammo (@GOLEM III);
- Fixed a bug which caused the game to crash when Decoy was used with NRM's replacement (@chicken paste);

Database Level changes:
- The monsters' threat sensitivity is now saved in player's profile and persists between restarts;
- Moved the player and items spawn back closer to the terminals and further from the enemies;
- Added ammo packs.