Noita
Blaseball Weather
Showing 11-20 of 25 entries
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Update: 11 Apr, 2021 @ 10:42am

Bugfix: Fixed drain pipes not spawning in flooding weather.

Update: 7 Apr, 2021 @ 2:30pm

Change: The time travel circles that appear during Salmon weather activate more frequently.

Update: 7 Apr, 2021 @ 1:55am

New biome modifier: Salmon

Update: 4 Apr, 2021 @ 2:25am

Bugfix: removed an unnecessary entity tag.

Update: 1 Apr, 2021 @ 9:24am

Added the "perks" tag to the mod's workshop page.

Update: 1 Apr, 2021 @ 9:09am

New feature: 4 new perks, Spicy, Fire Eater, Sinking Ship and Party Time. Since they're not biome modifiers, they can be disabled in the mod settings.
Bugfix: Fixed some biome modifiers ignoring settings set in config.lua.

Perks:

  • Spicy: After killing 3 enemies without taking damage you become Red Hot
  • Fire Eater: Taking fire damage turns your projectiles Magmatic instead of damaging you
  • Sinking Ship: Your projectiles deal up to 5x more damage, but the bonus decreases as your maximum hp increases
  • Party Time: Killing enemies has a chance to permanently raise your stats

Update: 31 Mar, 2021 @ 2:09pm

Bugfix: Biome modifiers added in the Epilogue update now work.
Also added some files for upcoming perks (I'm just too lazy to remove the files, they should be finished in a few days anyways).

Update: 30 Mar, 2021 @ 9:55am

Update: 30 Mar, 2021 @ 9:53am

Updating the compatibility files to the newest version.

Update: 27 Mar, 2021 @ 6:46am

New Feature: a config.lua file in the mod's installation folder for changing biome modifier settings.
If you wish to, you can edit the values inside to re-enable the default Noita biome modifiers, and modify the chances of biome modifiers from Noita or the Blaseball Weather mod spawning.
The file also includes a few presets as a guide on what setting values might work best for your favored playing experience.