Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Mischmodul
Showing 1-10 of 18 entries
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Update: 28 Jun, 2022 @ 8:20am

v3.1.0
Added a bunch of icons to the module.

Thank you BigCrunch for selecting the modules to add.

Update: 13 Nov, 2021 @ 4:03pm

v3.0.4
- removed Kudosudoku as a puzzle

Update: 19 Jul, 2021 @ 1:11pm

The venn diagrams :frowning:
The forget's ultimate showdown :frowning:
The the deck of many things :frowning:
The chinese strokes :frowning:
The splitting the loot :frowning:
The flashing lights :frowning:
The ikea plushies :frowning:

Update: 19 Jul, 2021 @ 10:38am

The gridlock :frowning:

Update: 19 Jul, 2021 @ 5:07am

- Fixed bug where a debug line was left in, making *every* puzzle Simon Says. Oops!

Update: 17 Jul, 2021 @ 10:50pm

MAJOR UPDATE

- If there are multiple squares which have the same exact pixel data, the module will accept either in the right position.
- Added a shitton of icons

Update: 1 Jul, 2021 @ 2:11pm

- Removed :stumbles:
- Added gamepad support
- Increased the chance of picking a mod on the bomb from 1/3 to 1/2

Update: 15 Jun, 2021 @ 10:50pm

Major Update
- The module will now have a 1/3 chance of choosing a supported module on the bomb for its puzzle
- Added some new icons. The current total is 239 :)

Update: 7 Jun, 2021 @ 10:56am

- Removed colliders from the highlights, the buttons should no longer be selectable after being deselected.
- Removed Ghost Movement and Simon Stashes.
- Pressing the glitch button will now properly clear the selected tile.
- Added some debug code.
- Moved around some of the logging.

Update: 6 Jun, 2021 @ 3:22pm

Lots of updates!
- Changed the way that the module functions upon hitting the green button. Instead of causing z-fighting, the incorrect squares will now flash random colors. Manual reprint required.
- The TP support has been changed to work with the above change
- Removed a *number* of bad puzzles from the mod.
- Lowered the volume of the startup noise.