Garry's Mod

Garry's Mod

Resident Evil 6: BSAA SOU
Showing 11-20 of 22 entries
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Update: 12 Jul, 2014 @ 8:42pm

Added a casual outfit as a bonemergable item (only), fixed textures with quadeye NVGs on helmet.

Update: 10 Jul, 2014 @ 10:02pm

Added head Tim

Update: 27 May, 2014 @ 2:07pm

Fixed issues with two of the added heads

Update: 27 May, 2014 @ 1:04am

Added 3 heads: Balaclava version of Marco, heads from Black Mesa + facemap skins, and Arma 3 (tons of skins)

Update: 26 May, 2014 @ 11:41am

Fixed compatibility with the ragmover addon, totally serious this time I promise.

Update: 25 May, 2014 @ 11:40pm

Updated torso bodygroups to optimise sleeves, removed pockets on the combat shirt. Should work with the ragmover now.

Update: 8 Apr, 2014 @ 4:48pm

Fixes this being broken (please workshop let me fix it this time)

Update: 7 Apr, 2014 @ 10:24pm

<This was not a fix, this actually broke this completely>

Update: 7 Apr, 2014 @ 10:20pm

Fixed things that were meant to be fixed in the previous update, fixed the cod model's lack of black arm skins, fixed various rigging bugs

Update: 6 Apr, 2014 @ 2:38am

Updated physics, fixed fingerposing, fixed Kirk's missing facemap and pilot helmet, updated helmet skins