Garry's Mod

Garry's Mod

Gm_SideAssault
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Update: 7 Dec, 2021 @ 1:59pm

-- Removed APC
...Again lol.

Update: 5 Dec, 2021 @ 3:06pm

-- Removed APC
General reason for the APC's removal is for its tendency to crash a client's game upon destruction. I have no idea why it does that but it's one of source's wack.

Update: 31 Jul, 2021 @ 11:49am

This is lazy but, cut a passage through the rebel wall as a better way of exiting the base.

Update: 23 Jun, 2021 @ 11:18am

Nothing much again but here you go

-- Scrapped an assault chain as it refused to work period.

-- Cubemaps (HDR and LDR)

-- Npcs no longer drop weapons (To save some rendering)

Update: 25 May, 2021 @ 6:46pm

Not a big update but it is something big visually

-- Small Map Expansion Complete

Soon I will give the npcs the option to use the sides to their advantage.

Update: 6 May, 2021 @ 2:46pm

Nothing much but here's what I got,

-- Added 2 Rebel Medics that spawn every 30 seconds after they die

-- Hopefully fixed a reported issue about RPG Rebels randomly stopping for whatever reason

-- Minor patches

Preparing for a small map expansion

Update: 20 Apr, 2021 @ 6:37pm

Big update so let me break this all down for you.

---------- Rebels ----------

Rebel Base had a lot of detail added such as, Citizens, Tv with Breencast, and more props.

--More Detail on Rebel Side

RPG Rebels were causing blockage issues at the Rebel Wall so they have been assigned to move somewhere else.

-- Rebel Base Roof is now accessible

------------------------------

---------- Combine ----------

Pretty big update for the Combine as well. It is mainly a Force update. They received 3 new Special Forces which will be explained now.

Combine Dropship has been added and will drop troops behind a Rebel Bunker. This is apart of the Special Forces

-- Combine Dropship Special Force

An APC has been added to the Special Forces which is followed by the Half Life 2 Track Guard Down.

-- APC Special Force

Small Change but the Secondary HeadCrab Canister now can shoot a second alternative shell just like the first


Last but not least, The CFF or Combine Fleet Force is another new Special Force where every special Force will be used at once followed by 4 random music pieces which are listed as, Vortal Combat, Sector Sweep, What Kind of Hospital is This?, Last Legs.

The Combine are finally able to push against the rebels with these additions


------------------------------

Update: 16 Apr, 2021 @ 3:36pm

While watching the Rebels and Combine fight, I noticed the Combine Struggled to be able to push the Rebels so I gave them Shotgunner Soldiers
:
-- Combine Shotgunners

-- Added small detail nothing big

-- Changed Assault Chains for both Rebel And Combine Soldiers who are assigned to be in their trenches to continue moving in the trench despite enemy contact (Rebels seem to not do it the way I want it but the Combine do kinda?)

Update: 6 Apr, 2021 @ 6:22pm

2 new Special Forces for the Combine were added
-- Sniper
-- Headcrab Canisters

The rebels received their first Special Force
-- RPG Rebels

The Combine's base had some improvements to help it's defense.
-- An Combine will now spawn with the task to bring a Restrictor back online after being turned off by any player
-- A new entrance was added so most Soldiers don't have to go through a single door

Playing through the map, it was easily noticeable the Combine had a hard time putting pressure on the player when he was inside their base. So they have been granted turrets to help with this.
-- Interior Base Turrets

Other changes
-- Minor optimization
-- Added more room to walk on the Rebel Wall. This should hopefully help the Rebels go past others who have stopped for some reason.

Update: 5 Apr, 2021 @ 9:11pm

-- LDR Was not forgotten