Griftlands

Griftlands

Arint's Last Day
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Update: 11 Apr, 2021 @ 11:59am

v0.1.8

CAMPAIGN

- Main: Final Report: Attempted to address an issue where Rook or Flekfis being dead would break the quest on spawn and made progress impossible

ENEMIES

- Nascent Erchinlord: Added the Shredmaw's hidden Slimy tracker to the Erchinlord so that Slimy cards deal damage and lose Slimy after being played (funny how that works!). Also changed Slimy Substance so that it hopefully doesn't affect Burnout cards (like Emergency Surge)

ART

- Slight alteration to the second starting slide

Update: 11 Apr, 2021 @ 10:43am

v0.1.7

CAMPAIGN

- Main: Deeper in the Bog - Added post-text to the options for whether to vent to the guide or keep your thoughts to yourself
- Sidequest: An Eye for an Eye - Removed reference to a specific number of enemies in the Rise patrol you encounter during the interrupt event
- Sidequest: An Eye for an Eye & Event: Cobblebot Con - Reimplemented followup events due to changes to the engine's memory system causing crashes

Update: 10 Apr, 2021 @ 8:30pm

v0.1.6

CAMPAIGN

- Sidequest: Enforced Neutrality - Added NO_BURRS flags to the fights at the Black Market
- Event: Goon Harrassment - Fixed a typo that assigned dialogue to the wrong character when failing to convince the Spark Baron
- Main: Final Report - Gave the three Baron supporters plot armor so they don't get pulled away and cast in events. Hopefully fixes an issue where events that cast Spark Barons that trigger between Dead Drop and Final Report causes Final Report to break and disappear
- Sidequest: An Eye for an Eye - Attempted to address an issue where capturing the assassin would not make them hate you despite the conversation option claiming it would
- Sidequest: Enforced Neutrality - Fixed a typo
- Sidequest: Small Fish, Big Pond - The foreman giver should now no longer be allowed to be cast if they're at the Caffy or the Labor Office
- Removed the base difficulty increase between Dead Drop and Final Report (would normally increase from 4 to 5 after Dead Drop, now remains at 4 for the rest of the campaign)
- Main: Final Report & Overtime - Reduced the difficulty of the enemy squad generators for the final fights
- Changed the Mettle shop to only be open at night when unlocked, to be consistent with the base game
- Main: Cleanup Duty - Gave Kalandra some emotes to perform while you're speaking with her after the boss fight

CARDS

- Boss Training: Swapped the order of Promoted and Boosted upgrades
- Planned Attack: Should now actually gain Trance as described

Update: 9 Apr, 2021 @ 10:22am

v0.1.5

CARDS

- Confirm: If there are no valid attack arguments to boost and you try to select the card in your hand, the error message now says "No valid targets" instead of "Target does not deal damage"
- Heart of Fear: Secondary effect boosted from "If they Panic, increase all other enemies' Panic meters by 50%" to "If they Panic, double all other enemies' Panic meters."
- Take the Opening: Has been changed from "Deal damage equal to 25% of target's current health" to "Target loses 35% of their current health." (This is consistent with the wording the game uses for other effects where damage ignores Defense but is not Piercing-type.)
- Spot Weakness: Fixed a crash involving an infinite loop when there are enough Moments of Weakness to overflow the maximum argument limit, thus destroying the first Moment of Weakness and causing it to create two more, destroying two more of the earliest Moments of Weakness, and so on and so forth until a stack overflow. Created a player version of the Moment of Weakness argument that checks the max argument slot limit when destroyed and won't add arguments to exceed it.

CAMPAIGN

- Sidequest: Flipping the Coins - Fixed a typo
- Event: Luminari Warrior - Fixed a typo
- Opportunity: Caffy Special - Fixed a typo / non-fatal error where taking food to-go would result in the game trying to give you hearty_noddles instead of hearty_noodles
- Main: Cleanup Duty - Flekfis now uses Rise negotiation behavior when requesting backup. Flekfis now gets 25 resolve and the negotiation can be won by reducing it to 0 or playing the end negotiation card.
- Main: Cleanup Duty - Added dialogue and a check for whether robots were killed but no living helpers were killed. Flekfis's social reactions are now:
Living helpers died: Dislike
Robot helpers died: Indifferent
No helpers died: Like

ENEMIES

- Attempted to address an issue with the Nascent Erchinlord's Slimy Substance where it would crash upon trying to give a card in hand the Slimy flag when there are no valid candidates

Update: 8 Apr, 2021 @ 3:34pm

v0.1.4

CAMPAIGN

- Event: Cobblebot Con - Removed a reference to the specific number of cobblebots in the intro dialogue (the number is static, but I might change it!)
- Sidequest: Customer Service - Fixed a non-fatal error where the engine tries to cast the "patron" cast member twice
- Sidequest: Flipping the Coins - Fixed an issue where Pengemunt's love notification wouldn't pop up after completing his quest without fighting
- Main: Final Report - After selecting your intent to resign, you get a chance to reconsider and a warning that Fellemo will most likely lash out
- Sidequest: Customer Service - Made the possible fights with the Rise pamphleteer in the quest giver's home flagged as Self-defense so that they hopefully don't provoke a violence_followup event (Spark Barons have no business telling their boss where they can and can't fight!)
- Sidequest: Customer Service - Added no-bog-burrs flags to indoor fights

CARDS

- Swapped the order of Promoted and Boosted Warrior Training to be more in line with the other characters' Improvise basics

Update: 8 Apr, 2021 @ 2:17pm

v0.1.3

CAMPAIGN

- Event: Goon Harrassment - When convincing the Spark Baron to leave the worker alone, the worker should now show up on the right side of the screen for their lines
- Spark Barons HQ - Added a local string for REQ_TOO_FULL: "You have too many Bloated cards in your deck already!"

GRAFTS

- Fixed a crash when triggering Dermal Stimulant's effect

ART

- Updated icon for Arint's Fatigued modifier (thanks Bee!)

Update: 8 Apr, 2021 @ 11:37am

v0.1.2

CARDS

- Take the Opening: Now specifies 25% of target's "current" health to be more clear
- Poise: Somehow I started with Aplomb and arrived at a worse Calm. Anyway, it now reads: (0) Spend 1 Influence. Apply 4 Composure to all friendly arguments.
- Shield Cycle: Correctly named the internal variables to prevent a crash

CAMPAIGN

- Took out the opportunity spawn between Fellemo's contracts to see if that helps with the conversation loop

Update: 7 Apr, 2021 @ 10:58pm

v0.1.1

CAMPAIGN

- Sidequest: The Pearl's Wayward Son - Reduced the max health of Brut and Weezil

Update: 7 Apr, 2021 @ 10:29pm

v0.1.0

Initial beta release!