Griftlands

Griftlands

Arint's Last Day
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Update: 3 May, 2021 @ 8:24pm

v0.3.8

MECHANICS

- Static: Now previews damage from Static in situations when damage will trigger
- Auto-Battery has been renamed to Next Turn Charge. Cards that add Next Turn Charge say "Next turn, gain X Beam Charge" instead

CHARACTERS

- Nascent Erchinlord: Fixed an issue where Slimy cards would no longer lose Slimy or deal self-damage when played when the Erchinlord is dead but the battle isn't over

CARDS

- Spot Weakness: Increased resolve of player-generated Moment of Weakness to 4. Decreased card cost to 2.
- Avarice: Increased rarity to Uncommon.
- False Security: Decreased rarity to Common.
- Reiterate: Decreased rarity to Common.
- Lockdown: Increased rarity to Uncommon.
- NEW CARD: Guilt Trip, Uncommon Hostility (1) Incept 2 Ashamed.

- Core Reboot: Cooldown gain increased to 2
- Kickstart: Cooldown gain increased to 2
- Shock | Boosted Shock: Cooldown removed, Static applied reduced to 2|4

- Removed superfluous XP trackers from all flourishes
- Take the Opening: Reduced damage to 25% of target's current health

Update: 27 Apr, 2021 @ 1:53pm

v0.3.7

CHARACTERS

- Boss Rook: Fixed an issue where Rook had no social connections aspect and thus opinion events could not affect him
- Gorgula: Made changes to Heshian Armature boon and Gremlins bane non-destructive for forward compatibility

CARDS

- Weakness: Infected - Removed Parasite flag so that it won't be hatched from Rook's Parasite cards. Now deals [4-6] damage.
- Weakness: Stiff Leg - Increased damage to [5-8]. Added the Martial keyword.

Update: 26 Apr, 2021 @ 3:30pm

v0.3.6

CHARACTERS

- Gorgula: Arint's version is no longer a separate duplicate boss character! Her battle behavior, boon, and bane now check whether the current player is Arint and change the description and functionality accordingly.

CAMPAIGN

- Sidequest: An Eye for an Eye - Fixed an accidental word
- Sidequest: An Eye for an Eye - Removed the BOSS_FIGHT flag from all battles with the assassin
- Event: An Eye for an Eye Spare Followup - Fixed a non-fatal error due to improper casting
- Sidequest: An Eye for an Eye - Addressed an issue where if Gorgula was the assassin, sparing or capturing her would not result in any social change despite the post-text claiming it would

Update: 23 Apr, 2021 @ 3:29pm

v0.3.5

OPTIONS

- Added a mod option to view the campaign intro slides with the original beta storyboard art
- Added a mod option to toggle whether the endings use the final art by OneTinyBee or the storyboards by Newbiespud (currently does nothing yet)

UI

- Further attempts to prevent a crash involving Fatigue outside of negotiation

Update: 23 Apr, 2021 @ 2:59pm

v0.3.4

UI

- Fixed a crash on highlighting a boon or bane that involves Fatigue

CAMPAIGN

- Event: Desperate Zealot - Reduced the difficulty level of the backup squad (and by extension the support argument resolve based on combat strength)

Update: 22 Apr, 2021 @ 11:06am

v0.3.3

GRAFTS

- Target Painter: Fixed an issue where it wouldn't apply the right amount of Scruple and that Scruple would then immediately disappear due to event timing
- Anxiety Engine: Increased Composure applied from 2 to 3
- Stress Winder: Decreased bounties required from 3 to 2
- Adrenaline Spike: Increased bonus resolve from 1|2 to 2|3

Update: 20 Apr, 2021 @ 12:59pm

v0.3.2

CAMPAIGN

- An Eye for an Eye: Fixed a non-fatal error that made the boss spare followup quest impossible to spawn
- An Eye for an Eye: Increased the boss's reaction to being spared from Like to Love

MECHANICS

- Overdrive: Changed wording across descriptions and tutorials to refer to "status conditions" as "buffs and debuffs" for greater clarity

Update: 19 Apr, 2021 @ 8:27pm

v0.3.1

CARDS

- Breaking Point: Rarity increased from Uncommon to Rare.
- Indisputable: Rarity decreased from Rare to Uncommon. Cost decreased to 2.
- Call For Aid: Effect changed to "Spend up to 8 Influence. Insert Cavalry into your discard pile for each Influence spent." Removed Expend keyword.
- Cavalry: Damage decreased to [0-2]. Added Expend keyword.
- Charisma: Removed Expend keyword.

Update: 18 Apr, 2021 @ 9:09pm

v0.3.0 - Iteration 3: Give Peace a Chance

MECHANICS

- Dazed: Attempted to address an issue where Dazed was applying Impair too often and not applying Stun
- Dazed: In cases of high overflow of the Stun threshold, checks to see if you will have applied enough Dazed to reach the next Impair threshold or even multiple Impair thresholds
- Trance: Changed damage calculation priority so that it's before all other additives like Power and Charged Strikes, so that its damage bonus limit is always determined by the card's original maximum damage before that maximum is modified by other conditions

CAMPAIGN

- The Pearl's Prodigal Son: Changed the encounter at The Last Stand so that all paths just end the conversation rather than force you to leave the location, in case there's anything you want to do while you have the chance at the bar

CARDS

- Professional changed to Charged Strikes: Uncommon Maneuver (1) "Until the end of your turn, your melee attacks deal 3 bonus damage and apply 3 Wound if they cause health loss. Expend"
- Nightmare: Effect changed to "Apply 1 Wound, 2 Impair, 3 Exposed, 4 Static, and 5 Strange Chemical."
- Follow Up: Effect changed to "If the target has any Dazed, remove all Dazed and apply Stun, then Expend." (No longer always Expends, only Expends if the effect is triggered.) Also added checks for multiple targets in case modified by Spear Head.
- Vagrant: Relic gain amount increased to 5.

- Avarice: Effect changed to "Create 1 Avarice and force all enemy intents to target it." Increased Avarice bounty's resolve to 4.
- Ignore: Effect changed to "Remove all opponent inceptions. Deal 4 damage to your opponent's core argument for each inception removed. Expend" Shows total damage calculation when in hand.
- Poise: Changed to (1) "Gain 1 Influence and 3 Composure for each bounty you have." Shows amount of Influence and Composure that will be gained when in hand.
- Confidence: Effect changed to "Gain Composure equal to damage dealt." (Applies to core argument specifically rather than a random friendly argument.)
- Charisma: Rarity changed to Uncommon. Influence spending limit reduced to 3.
- Recompense: Effect changed to "Draw 2 cards. Create 1 Recompense."
- Inundate changed to Overshare: "Draw 1 card for every bounty and inception you have." Shows number of cards that will be drawn when in hand.
- Impatience: Effect changed to "When drawn, gain 1 Impatience and Expend a card in your hand." Added card pop-up notification when effect is triggered.
- Self-Evident: Effect changed to "When drawn, deal 2 damage to a random opponent argument. If this card causes resolve loss, gain 1 Influence. Unplayable"
- Confirm: Argument damage buff increased to 2.
- Rap Sheet | Recording | Letter | Testimony: Added pop-up notifications when on-draw effects are triggered.
- Privilege: Base damage increased to [2-5].
- Deadpan: Effect changed to "Remove all Composure from a friendly argument. Deal half that much damage to all opponent arguments." Rarity increased from Uncommon to Rare.
- Stone-Faced: Effect clarified to "Whenever you play a card that mentions Composure, this card costs 1 less until played."
- Analyze: Changed to (2) "Gain: Whenever any argument is destroyed, draw a card."
- United: Cost reduced to 1.
- New card: Call For Aid, Rare Diplomacy (2) "Spend all Influence. Insert Cavalry into your draw pile for each Influence spent. Expend"
- New card: Cavalry, Unique Diplomacy (0) [1-3] "Draw a card."

Update: 16 Apr, 2021 @ 4:03pm

v0.2.9

TUTORIALS

- Actually enabled Arint's tutorials as a part of her character (they were commented out in her character def)