Griftlands

Griftlands

Arint's Last Day
Showing 61-70 of 169 entries
< 1 ... 5  6  7  8  9 ... 17 >
Update: 10 Nov, 2021 @ 9:54am

v0.10.2

BEHIND THE SCENES

- Event: Begging Smuggler - Fixed the post-recruit-negotiation outcomes not playing their dialogue.

CARDS

- Wide Planned Attack: Fixed the card only applying 1 Fixed instead of 2.

Update: 9 Nov, 2021 @ 6:35pm

v0.10.1

CARDS

- Added new item card: Twin Modified Pistols.

CHARACTERs

- NPC Boss Rook: Replaced EH1076 Discharge Pistol with Twin Modified Pistols as his death loot.

Update: 9 Nov, 2021 @ 5:39pm

v0.10.0 - The Iconic Arint

CONVERSATIONS

- All conversation options in all quests in the mod now use custom left and right icons where applicable! Right-side icons are applied when choices will have a unique and immediate effect, such as opinion events, gaining items, receiving money, adding a new party member, or indicating that a fight will follow a negotiation, for instance.

Update: 9 Nov, 2021 @ 12:13pm

v0.9.19

GRAFTS

- Reflex Padding: Changed Trance keyword reference to "no links" version.

CARDS

- Preempt: Now "gains" Rejoinder instead of "creates" Rejoinder to avoid potential self-destruction of arguments when opponents generate a lot of intents to deal damage.

CAMPAIGN

- All quests in the "story" folder now have non-standard conversation option icons where applicable.
- Various dialogue tweaks and fixes along the way.

Update: 8 Nov, 2021 @ 12:08pm

v0.9.18

MECHANICS

- Static: Damage preview from Static triggering is now included in the highlight on the enemy's health bar when you target a Static-afflicted enemy. Slightly tweaked description.
- Static | Dazed: Addressed an issue where attacks that apply Static/Dazed would fail to trigger the existing condition's on-hit effects when they should.

GRAFTS

- Shock Gauntlet: Changed effect functionality so that it now takes effect after the card is resolved, not on every hit.
- Ambient Thunder: Changed effect to "Whenever Static is triggered, gain 1|2 Counter."
- Pain Dampener: Changed effect to "Whenever you gain a debuff or a new Status card, gain 1|2 Defense per stack or 2|4 Defense per card at the start of your next turn."

CARDS

- Energizing Wallop: Reduced base damage from [2-3] to [1-2].
- Toolbelt: Gains Beam Charge immediately instead of next turn when condition is met. Toolbelt of Induction gains +1 guaranteed Beam Charge.
- Doom Strike: Returned rarity and damage to previous values.
- Defensive Spin: Replaced "Stone" upgrade form with "Wide" upgrade form.
- Conduction: Changed Ability effect to "At the start of your turn, randomly trigger or double each enemy's Static."
- Tweaked various keyword links to try and strike a balance between completeness of information and avoiding keyword bloat, particularly when it comes to Trance and Presence. Trance and Presence keywords now have "no links" versions used by some cards and features.

CAMPAIGNS

- Automech Factory: Tweaked how negotiations with the factory admin are restricted and tracked.

Update: 5 Nov, 2021 @ 11:25pm

v0.9.17

GRAFTS

- Ambient Thunder: Fixed crash involving incorrect variable 'engine'.

Update: 5 Nov, 2021 @ 1:37pm

v0.9.16

GRAFTS

- (NEW) Added Shroog Mix (Uncommon): Strange Chemical decays by 33%|25% instead of being halved when its owner is hit by a Detonator attack.
- Ambient Thunder: Added "when triggered" to description to clarify effect.

Update: 4 Nov, 2021 @ 9:37am

v0.9.15

THE BOG EXPEDITION

- Fight a Boss | Defeat the Boss: Set negotiation cooldowns to 0 to bypass potential lockouts from negotiating with familiar faces too frequently.

Update: 3 Nov, 2021 @ 3:57pm

v0.9.14

GRAFTS

- Tell Spotter: Changed timing of effect to "At the end of your opponent's turn". (This fixes an issue where, in practice, the interval was only 1 turn instead of 2.) Fixed counter not updating properly in graft box. Fixed crash involving variable 'minigame' when Vulnerability is added.
- Anxiety Engine: Fixed the upgraded graft using the wrong icon.

CARDS

- Doom Strike: Reduced rarity to Uncommon. Decreased base damage from [4-8] to [3-6].
- Stunning Force: Increased rarity to Rare. Increased base damage from [3-5] to [4-6].
- Focused Beam | Opportune Beam | Burning Beam | Overflow Beam | Trade-off | Electric Beam | Scatter Beam | Shield Cycle | Vivify | Beam Barrage | Assessment | Reflex Boost | Dynamo Beam: Reduced max XP by 1.

Update: 2 Nov, 2021 @ 6:33am

v0.9.13

MECHANICS

- Strange Chemical: Slightly delayed priority when Strange Chemical is halved on hit so that a Detonator attack can still benefit from Saturated effects like Oshnu Mix.

GRAFTS

- Ambient Thunder: Changed Static decay rate to 66%|50%.
- Dermal Stimulant: Fixed issue where additional Defense wasn't being added properly.
- Oshnu Mix: Increased Defense gain to 5. Tweaked upgraded name to fit updated adjective scheme.
- Reflex Padding: Changed requirement to "if you have at least 5 Trance."
- Retrainer: Added counter to graft icon that tracks turn count between intervals.
- Alloy Ligaments: Added counter to graft icon that tracks whether the effect has already triggered each turn.
- Heavy-Duty Battery: Added counter to graft icon that tracks turn count between intervals (only for base form).
- Safe Mode: Added counter to graft icon that tracks turn count between intervals.

- Mental Shielding: Increased Composure gain to 2|3.
- Target Painter: Added counter to graft icon that tracks turn count between intervals.
- Tell Spotter: Changed requirement to "if your opponent has had no Vulnerability for 2 turns in a row". Added counter to graft icon that tracks turn accumulation.
- Anxiety Engine: Added counter to graft icon that shows whether the effect has already triggered each turn.
- Credentials: Tweaked upgraded name.
- Cold Facade: Changed effect to "At the end of your turn, deal 2|3 damage to a random opponent argument for every bounty and inception you have."
- Stress Winder: Changed effect to "If you have at least 3|2 bounties at the start of your turn, choose up to 1 card in your hand to gain Replenish and Sticky."
- Wave Carrier: Slightly tweaked internal turn-tracker.

CARDS

- Power Stance: Reduced base cost from 3 to 2. Replaced "Pale" upgrade form with "Initial" upgrade form.