Arma 3
Supremacy: Weferlingen
Showing 1-6 of 6 entries
Update: 17 Apr, 2021 @ 6:18pm

- Overhauled the request menu to be much more readable
- Purchased vehicles with a large number of seats can now be used to transport high command squads. This appears as an action while driving the vehicle.
- Players can now offer 20 supply to resistance members in exchange for favour
- Added support for Project Livonia mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445355702
- Added support for Mallinga's and Badger's CTRG camos: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459058414
- Reworked the hints system and added some new ones
- Reworked unit request system. Generic names have been replaced by the actual name of the unit. All units are now 3 manpower.
- Request cost of squads scales dynamically with unit count. This results in much more consistent squad pricing.
- Disarm the car bomb objective is less likely to spawn away from road
- Added infrastructure intel objectives for some non-Altis maps
- Adjusted the zone generation algorithm to prefer urban locations
- Misc. UI changes

BUG FIXES:

- Fixed a British Squad being unpurchasable

Update: 13 Apr, 2021 @ 1:39am

BUG FIXES:

- Fixed a major issue that was preventing save games from being loaded
- Fixed an instance of incorrect vehicles appearing at a checkpoint
- Fixed rewards display when MP multiplier was set to something other than 1
- Fixed an issue that caused a delay between being notified about an enemy officer and their location being revealed
- Fixed an issue that prevented the resistance from providing players with rewards
- Fixed supply depots spawning outside of the map

Update: 11 Apr, 2021 @ 6:58pm

Update: 11 Apr, 2021 @ 6:49pm

- Added 90's variants of Global Mobilisation factions West Germany and Denmark
- Added Mallinga's NATO Winter Faction
- Added variants for Mallinga's CSAT Winter faction
- Added the ability to flip upturned vehicles
- The cost of refitting a vehicle will no longer exceed the cost of the vehicle
- Added helicopters to CUP US Woodland vehicles
- Tanks retrieved in the Assess the Tank objective are now treated like purchased vehicles
- Faction selection buttons are now hidden if the player's selections are invalid
- Made civilians wear more appropriate clothing for some maps
- GM factions now use more appropriate binoculars
- Misc UI changes
- Slightly lowered the number of enemy units that spawn in zones
- Supply Depots will now generally spawn away from roads rather than on them

BUG FIXES:

- Fixed a major bug whereby air transport pilots would not move to the player's position
- Fixed rare instances of spec-ops units spawning with wrong gear
- Fixed unreliable garbage collection
- Fixed Weferlingen maps not appearing under singleplayer scenarios

Update: 8 Apr, 2021 @ 10:41pm

- Made further changes to faction selection back-end, which should result in slightly faster initial load times
- Decreased the frequency at which loyalist squad markers are revealed
- Lowered passive Manpower gain

BUG FIXES:

- Fixed various instances of incorrect units being spawned when purchased

Update: 8 Apr, 2021 @ 4:16am