Stellaris

Stellaris

Stargate Contingency
Showing 91-100 of 112 entries
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Update: 10 Sep, 2021 @ 6:45am

-Changed Asgard graphical culture fallback to avian so it works with the shipset made by avatar

Update: 4 Sep, 2021 @ 1:57pm

Ori reinforcement
-Fixed description to properly show the number of ships created
-Energy and alloy cost increased by 50% 10k -> 15k
-Enactment now costs 500 influence instead of 10k unity
-Now spawns premade design that can be upgraded later (no longer possible to use the glitch to get infinite ZPMs)

New required ship slot: bonus_crew_modifier
-Moved Psionic crew from aux
-Added Veteran crew
-Added Advanced crew
-Added Basic crew

ZPM
-Added ZPM production facility (0.04 per month 0.06 with tech)
-Added decision to install ZPM in the planetary power grid (100 energy per month for now)

Fixes:
-Disabled robots for the Asgard and Nox
-Wraith breeding pods are now available from start
-Cloning vats no longer shows up for the wraith
-Fixed Atlantis missing 1 aux slot
-Fixed Anubis shield numbers

Update: 31 Aug, 2021 @ 11:55pm

-Fixed ship auto-upgrade not using shields
-Nerfed ZPM bonus

Update: 31 Aug, 2021 @ 6:23am

Quickfix
-Asgard can now build clone vats even without having planetary administration
-Goauld tier 3 shields fixed

Update: 30 Aug, 2021 @ 11:12am

General:
-ZPM no longer adds bonus hull and armor points.
-Instead it gives higher shield bonus and additional shield regen and weapon attack speed
-Weapon damage from ZPM was kept
-Wraith got their own version of the ZPM that boosts only hull/armor and hull/armor regen
-Wraith also got the bonus attack speed from ZPM
-Gaia/Hive/Machine/Paradise worlds provide a flat 25% bonus procduction instead of 10%

Cloning:
-Disabled "cloning project" decision
-Cloning vats are unlocked by vanilla cloning tech
-Asgard start the game with cloning vats on their capital (instead of the extra science lab)
-Asgard cloning vats scales with capital level 3 -> 4.5 -> 7
-Asgard can build cloning vats even on planets without planetary administration
-Wraith does not have access to cloning vats, instead their breeding facilities provides the bonus
-Wraith breeding facility pop assembly 2 -> 3
-Wraith ZPM breeding facility upkeep increased to 40 food per month
-Wraith has overall less growth rate now and rushing ZPM facilities is more of a necessity than gimmick to be op
-Void seekers kept their Decision based growth to keep them unique
-All accelerated cloning tech efficiency reduced from 25% to 10% but added an additional level
-Overall bonus from accelerated cloning techs 100 -> 50%

Superhive:
-Now properly spawns with wraith titan 2 bonus module
-Modifier applied on spawn no longer provides additional damage, attack speed or hull/amror regen (moved to ZPM)

Atlantis:
-Now starts with a 66% debuff to be in line with only having one ZPM installed
-Each additional ZPM removes 33% of the debuff up to 0 where it becomes a full powered titan
-Added ancient chair

Paradise worlds:
-Now districts give additional building slots
-Harmony districts now provide psionic master jobs once ascension 3 has been reached
-Each district provides additional 2 housing
-Production bonus 10 -> 25% as mentioned before

Avatar:
-Fixed tau'ri destroyer visual bug

Update: 23 Aug, 2021 @ 8:30am

Hotfix
-Reenable weapons trait now properly unlocks vanilla reactors for mod compatibility
-Mega-engineering tech is no longer locked out
-Ai will no longer spam habitats unless they have the void dweller origin
Avatar
-fixed Tau'ri station bug

Update: 20 Aug, 2021 @ 8:38am

General:
-Added 5 stages of power generators to each race (Tau'ri kept their Naquadah generators)
-Halved the tracking from picket computers to avoid L slot weapons countering corvettes
-ZPM was moved to be a common power source for all (if you the ZPM strategic resource)
-Battleships can be equipped with 1, Titans with 3 ZPMs that greatly boost their combat power

Ancient:
-Ancient chair moved to "ship bonus component" slot and increased the bonus it gives
-Chair is only available for battleships and titans

Ori:
-New type of vassal available for the Ori (provides unity)

Asuran and Replicator:
-Fabricators now also produce "Nanites" along with alloys (the uses for nanites will be expanded later)
-Added technology to increase nanite production

Wraith:
-Using the wraith relic now costs 3 ZPMs but gives a proper power spike to the Super Hive
-Using the wraith relic no longer costs alloys
-Added G slot weapons to the Super Hive to further boost its firepower
-Fixed ZPM breeding pods upgrade not showing up if a regular breeding pod is built

Goa'uld:
-Added anubis shields
-Added Anubis Flagship ship design (colossus turns into a warship that is still able to destroy planets)
-Added unique Anubis computer to allow colossus to target enemy ships
-Added unique colossus ship section to give proper fire power to the flagship
-Buffed XL cannon range 75 --> 90 (in order to allow anubis flagship to stay at a longer distance)
-Fixed medium staff cannon module costing less than a small module
Anubis Flagship can only be aquired through the console for now!

Jaffa:
-Added the option to create life on all uncolonized planets with stargate using the Dakara Superweapon
-Fixed superweapon effect not applying properly

Avatar
-Added awesome icons to all new modules and technologies

Update: 27 Jun, 2021 @ 10:12am

-fixed nox scholar jobs not filling
-fixed lucian smuggler jobs not filling
-fixed jaffa and goa'uld standard rules being of another species class

Avatar
-added new portraits for ancient/ori (not preset but you can manually select)
-fixed starbases not updating loadout
-new tau'ri and wraith icons
-rescaled tau'ri flag

Update: 21 May, 2021 @ 9:17am

-Update to 3.0.3

Update: 5 May, 2021 @ 5:20am

-rescaled starbases (test run before final numbers)
*starting with starport L slots were added
*star forstress has 1 titanic weapon slot
*citadel has 2 titanic weapon slots
*stabases have more hp and dps along with more range
*starbases provide a lot more privacy protection
*starbases add 2 collection range per level up to 8
*upgrading costs more alloys now

-removed piracy protection and collection range from "starting economy tech" since the bonuses apply through starbases

-fixed replicators not equipping shields
-fixed colossi firing from the sun (by Avatar)
-fixed Asgard thrusters providing energy instead of consuming it