Rivals of Aether

Rivals of Aether

[Legacy] Duster
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Update: 28 Feb, 2022 @ 12:15am

duster ver 1.37

buffs:
+ Idle hurtboxes made smaller (they were huge)
+ Jab comes out 3 frames faster, F9 -> F6
+ Ftilt comes out 3 frames faster, F11 -> F7
+ Utilt comes out 2 frames faster, F11 -> F9
+ Dtilt comes out 6 frames faster, F12 -> F6
+ Dtilt has 3 less frames of endlag
+ Nair overall is faster
+ Fair comes out 3 frames faster, F10 -> F7
+ Bair comes out faster, F15 -> F13
+ All Bair hitboxes were made the same and stronger overall
+ Dstrong's kb was buffed, 8 -> 9, scaling .8 -> 1.1
+ Dstrong comes out 3 frames faster, F22 -> F19
+ Fspecial has lowered cooldown, 10sec -> 6
+ Smoke Bomb comes out 4 frames faster, F20 -> F16
+ Smoke Bomb has lowered cooldown, 10sec -> 8
+ Running Bomb has lowered cooldown, 7sec -> 5
+ Running Bomb comes out 2 frames faster, 16 -> 14
+ Thunderbomb comes out 10 frames faster, F37 -> F27
+ Thunderbomb has lowered cooldown, 10sec -> 7
+ New Year's bomb comes out 5 frames faster, F29 -> F24
+ New Year's bomb has lowered cooldown, 5sec -> 4

nerfs:
- Pratland time increased, 3 -> 15
- Dattack now comes out 4 frames slower, F5 -> F9
- Removed Uair's last hitbox
- Ustrong comes out 2 frames slower, F12 -> F14
- Fspecial's lifetime was reduced, 80 -> 30
- Fspecial's stun was reduced, 40F -> 30F
- Smoke bomb now hits 6 times instead of 8
- Running bomb overall damage was lowered, 16 -> 12
- Thunderbomb base kb was lowered, 9 -> 8
- Thunderbomb damage lowered, 12 -> 10

changes/fixes:
= Removed a couple alts
= Added "Notorious" alt
= Dair's hitpause felt awful so I lowered it
= Dtilt's kb was adjusted, 4 -> 6, .9 -> .45
= Thunderbomb sits idly for less time, 150frames -> 100 frames

Update: 1 Aug, 2021 @ 7:26pm

duster v 1.35, brug

buffs:
+ Bair comes out 2 frames faster
+ Smoke bomb makes hitboxes faster
+ Smoke bomb is harder to DI out of
+ Running bomb is harder to DI out of
+ New Year's bomb now has a 1/8 chance instead of 1/10
+ Uspecial is harder to DI out of

nerfs:
- Made run speed a little slower
- Made max air speed a little slower
- The rolling portion of Dattack doesn't travel as far
- Dattack kb scaling was lowered, .8 -> .7
- Removed Nair's first two hitboxes
- Dair knockback was reduced, 6 -> 5
- Smoke bomb's smoke hitbox was made smaller
- Smoke bomb lasts for a shorter time
- New Year's Bomb was made weaker
- Fspecial cooldown was made 10 seconds again, instead of 9

fixes:
= The smoke bomb projectile is bigger, and has an outline around it to be more visible
= The running bomb projectile is bigger, and has an outline around it to be more visible
= Dspecial menu will not automatically change your bomb anymore

known bug:
If Duster turns around while the Thunder Bomb projectile is airborne, and before it lands and
begins to roll, it will roll towards the way Duster is facing instead of the direction it was
thrown. I can't figure out how to fix this, so it has been left in as "utility", but if someone
figures out why this happens and how to fix it, please let me know. :)

Update: 27 Jun, 2021 @ 1:18pm

v1.34

+ Made it harder to DI out of Jab
- Dattack's second window was made longer. This means Duster will be vunerable for longer during the animation.
- Dattack lag was increased overall
- Dattack window 3 soft armor was reduced
+ Bair is now faster
+ Bair sour spot is now smaller
+ Fixed Uair's offset
+ Fixed Dair's offset
+ Made it harder to DI out of Dair
+ Made it harder to DI out of Fstrong
+ Made sour spot Fstrong hitbox smaller so it's easier to hit Fstrong up close
- Fstrong's 2nd hitbox lasts shorter
- Fspecial stun was reduced from 60 > 40
+ Uspecial projectile will no longer prevent the main hitbox from doing knockback
+ Uspecial base knockback was increased from 2 > 6 (not sure why it was like this)
+ Made it harder to DI out of Uspecial
+ Smoke Bomb will no longer prevent kills with certain attacks
- Thunder Bomb's explosion hitboxes will no longer all hit. Only one can, so the overall damage was decreased.
= Clairen stun was removed from the base projectile and was instead put on the explosion, hence thunder.
+ Changed runes because the existing ones were boring
+ Fixed the audio of the smokebomb and taunt 2

Update: 27 May, 2021 @ 12:54pm

v1.33 Hotfix

Dattack now only has soft armor on window 2 and 3
Thunderbombs now drop if they are stationary. Floating thunderbomb was funny but unrealistic.

Update: 27 May, 2021 @ 12:51pm

Update: 27 May, 2021 @ 12:50pm

v1.32

Update: 26 May, 2021 @ 5:05pm

v1.32
Quality of life patch.

+The sounds Duster makes whenever he hits Jab or Dair now actually go along with each other, instead of all of them being randomized.
+[DO NOT TAUNT AT THE START OF THE MATCH] now has a separate victory theme
+An icon pops up on Duster's hud when he is muted
+Added Henry Stickmin support

Update: 22 May, 2021 @ 4:51pm

Here is the elusive v1.31 "Dash attack Patch"

Dattack:
+ Decreased endlag, 12 > 7
= Window 2 invincibility was replaced with soft armor
= Changed the angle, 60 > 50
- Lowered base knockback from 8 > 7
- Removed the second hitbox.

Update: 20 May, 2021 @ 12:08pm

v1.3
General stats/fixes:
= Lowered ground friction from .5 > .4
= Fixed the issue on Kirby's Duster ability where part of the helmet would change colors with Kirby.
= Fixed the audio when [DON'T TAUNT AT THE BEGINNING OF A MATCH]
= Slightly adjusted some alternate colors.

Ftilt:
+ Animation updated to stand out from other attacks.

Utilt:
+ Animation updated to stand out from other attacks.
- Increased startup , 8 > 10
- Hitbox was split into two

Fstrong:
+ The final hitbox is created further away from Duster.

Dstrong:
- Made both hitboxes smaller
- Decreased hitbox lifetime, 6 > 4

Uair:
+ Changed so that the second hitbox (kicking up) does more knockback than other hits.
- Base knockback was decreased from 5 > 4
- Hitboxes 1, 3, and 4's knockback scaling was decreased from .9 to .7

Dair:
+ Animation updated to stand out from other attacks.
- Increased startup , 3 > 7

Bair:
+ Animation updated to stand out from other attacks.
+ Bair has been changed to have 3 hitboxes
+ Main hit knockback scaling was increased from .6 > .8
- Increased startup , 8 > 16
- Main hit base knockback was decreased from 6 > 5

Nspecial:
- All initial bombs (before they explode) now give Duster parry stun if parried.
+ Smoke bomb cooldown was decreased from 12 seconds > 10 seconds.

+ The animation of throwing the Thunder bomb has been updated.
+ The Thunder bomb has been resprited
+ Thunder Bomb's base hitpause was increased from 5 > 8
= The Thunder bomb projectile has been adjusted to match the new animation.

+ The animation of throwing the New Year's Eve bomb has been updated.
+ The NYE bomb has been resprited
+ NYE Bomb's base knockback was increased from 4 > 6
+ NYE Bomb's knockback scaling was increased from .25 > .45
= The NYE bomb projectile has been adjusted to match the new animation.

Fspecial:
+ Animation updated to stand out from other attacks.
= Hurtbox during the attack was changed to match the new animation.
- Move was reworked. Second staple only stuns if both staples connect.
+ Move cooldown was decreased from 11 seconds > 9 seconds.
+ To make up for the rework, the stun was increased back to 60 from 50.

Update: 7 May, 2021 @ 2:47pm

v1.24

- Jump speed was decreased by 2. 14 > 12.
- Double jump speed was decreased by 2. 12 > 10.
- Dattack endlag was increased by 4 frames.
- Fair damage and Bair damage were switched.
- Added final smash compatibility