Battlezone 98 Redux

Battlezone 98 Redux

CHMISN05 "Dire Straits" Lua-Patch
Showing 1-5 of 5 entries
Update: 26 Jan, 2022 @ 2:20am

Noticed that the paratroopers solely attack your Recycler if you've lost/recycled your Factory and correctly assumed that I had failed to keep the handles up to date so now I check the player Recycler and Factory handles every frame.

Update: 15 Apr, 2021 @ 8:00am

Update: 15 Apr, 2021 @ 7:06am

BUGFIX - find and replace all FAIL

The scouts that spawn and taunt the player at the beginning had an incorrect and non-existent ODF name. (svfighh instead of cvfighh)

WOW - TURNS OUT I MANAGED TO REVERT TO A BROKEN VERSION AND THAT'S ACTUALLY WHAT HAPPENED

Update: 14 Apr, 2021 @ 10:35pm

Heavily modified code related to the paratrooper attacks to:
(1) impose a delay between the soldiers being spawned and when they are given an attack order due to a possible BZR-specific bug that makes this as well as "back-to-back" commands problematic.
(2) fix bug that prevented the soldiers from exhibiting their intended behavior of targeting your key production units (recy, MUF) specifically.

Seems to behave well - hopefully no more tweaks are needed!

Update: 11 Apr, 2021 @ 6:41pm