Stellaris

Stellaris

Interstellar Incorporated: Space Corp [3.10.*]
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Update: 23 Dec, 2023 @ 12:21pm

1.3.1

  • Fix construction ships not building in some rare cases
  • Add a monthly pacifying/neutral/hostile making code, so that corps mimic their overlord's hostility to other factions. Notably, it should make them stop hostility with space fauna
  • Should be savegame compatible

Update: 22 Dec, 2023 @ 2:15pm

1.3.0
Update for 3.10.4

  • Various small fixes for Stellaris 3.10.4
  • Change links between corps and overlord, preparing for multiple corps on a single hq
  • Fix the corps random name
  • Fix the corps civics by determining them by script rather than letting vanilla pick vanilla civics
  • Fix the hq deposit not initialising variables to prevent error.log spam (no gameplay issue)
  • Fix two different scripted effects going over the max depth (wasn't an issue before, so why now Stellaris?)
  • Give the corps civics bonuses (financial has energy production bonus, ...)
  • Fix convoy not moving by adding special hyperdrives
  • Fix the fleet power limit for corps
  • Rebuild the logic for corp fleet reinforcement: if 4 or less fleet, build more. If 9 or less, reinforce to 500fp, then build more. 14-, reinforce to 1k, then build more. 19- to 2k. 20+ reinforce always and never build more (the corp should already have 40k+ fp)
  • Buffed some corps level 10 hq. They now have 1 job per level, a bonus at level 5 and another one at 10 (similar in power to level 5). Additionnaly, 0.05 job per pop at level 10

Update: 4 Jun, 2022 @ 3:45pm

1.2.1

  • Corps science ships' leaders gain experience upon surveying
  • Increase max mining and research stations per corp from 10 each to 15 each, except for mining unions and research consortiums which have double of mining and research respectively.
  • Buff security forces by increasing corps fleet power to around 1 times the overlord instead of the usual 1/4
  • Improved builder AI by preventing builders having the same overlord to try to buy in the same system
  • Slightly buffed some lvl 10 HQ deposits
  • Display corp type and HQ in their diplomacy event
  • Remove inherent +100% station production for corps
  • Cleaned error.log, you should not see anything from iisc in it
  • Dropped SLEX requirement
1.2
  • Update to 3.4
  • Improved performance and code for taxes deposits
  • Fix science ships being in evasive fleet stance instead of passive

Update: 12 Oct, 2021 @ 12:31pm

Update: 12 Oct, 2021 @ 12:29pm

Update: 2 Oct, 2021 @ 7:55am

  • Updated mod for 3.1
  • Block corp ship spawn when solar system starbase is captured and when planet is occupied
  • Check and respawn deposits when needed (if they were removed by a mod/terraformation/...)
  • Remove use of closest_system to improve performance (around 20% less lag generated)
  • Limit corps fleet power to around 1/4 of the overlord

Update: 3 May, 2021 @ 2:02pm

1.1.2

  • Fix a bug where corps researching a tech would not remove the tech cost from their tech points
  • Change the HQ deposits type when the corps change overlord (hive => machine for example)

Update: 23 Apr, 2021 @ 7:40am

1.1.1

  • Added a deposit on HQ planets that produce the taxes income
  • Make HQ deposits cost increase linearly
  • Increase HQ deposits production for the corp
  • Switch to 3.0 added effects, less RAM usage, negligible perf enhancement
  • Hard cap mining/science station to 10 each.
  • Improve budgeting ai
  • Fix military AI bug where fleets could end up in perpetual attack loop after corp changing overlord
  • Hide "show mod menu" edict when DMM is installed

Update: 17 Apr, 2021 @ 8:55am

1.1
  • Updated mod for 3.0.1
  • Added DMM support, removed the edict firing up the mod menu
  • Fixed a bug for military AI where ships wouldn't find a friendly fleet to escort as they are ftl
  • Fixed a bug where convoy ships were being displayed in colonisation screen (but not buildable)
  • Fixed a bug where iisc authority was being displayed on empire creation screen
  • Fixed a typo in the localisations that made the game completely unplayable