RimWorld

RimWorld

[Discontinued] Pawnkind Race Diversification
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Update: 24 Jul, 2021 @ 12:39pm

[Auto-generated text]: Update on 7/24/2021 3:39:21 PM.

Version 29:
Fixed several problems with the previous update (after-determining method also affecting non-humanlikes and causing a cascade of red errors when ticking pawns)
Fixed local settings carrying over to new worlds (a method exists now to ensure world settings are enforced)
Added the world weight settings to the world generation option screen
Clarified that "world weight settings" are "new world weight settings" in the setting menus.

Update: 24 Jul, 2021 @ 9:41am

[Auto-generated text]: Update on 7/24/2021 12:41:54 PM.

Version 28:
Removed checks on after-determined resets, this should reset pawnkind races for certain now (humans hopefully shouldn't be absolutely replaced anymore after a lot of rerolls).
Made sure that the race determining method doesn't run twice. This is also to sort of mitigate the previous problem.
Put a null check for kindDef on afterDeterminedRace.

Update: 21 Jul, 2021 @ 2:46pm

[Auto-generated text]: Update on 7/21/2021 5:45:58 PM.

Version 27:
PRD now prints to the console on initialization that informs you what version of it is running. This version is identified as version 27 (based on how many change notes there are - although any version before 27 is unknown and could be any of those changenotes).
If PRD does not print to the console its version, then it is a version before 27.

Update: 21 Jul, 2021 @ 1:39pm

[Auto-generated text]: Update on 7/21/2021 4:39:17 PM.

It appears like most pawnkinds that have a null race now default to humans. This update fixes hard-setting pawnkind races that are supposed to be human.

Update: 21 Jul, 2021 @ 12:31pm

[Auto-generated text]: Update on 7/21/2021 3:31:24 PM.

Refactored hairTags to style settings. Now mod should work properly in 1.3.

Update: 19 Jul, 2021 @ 9:15am

[Auto-generated text]: Update on 7/19/2021 12:14:42 PM.

Updated to 1.3. Hopefully 1.2 is still supported from me moving the assemblies to the appropriate folders (I never done this before, so please tell me if it worked).

Didn't have to make any changes to 1.3 except remove pawnkind hair checks (seems like hairTags on pawnkinds became deprecated).

Update: 10 Jul, 2021 @ 2:48pm

[Auto-generated text]: Update on 7/10/2021 5:48:12 PM.

The race generator now pauses when Character Editor is loading pawns.

Update: 10 Jul, 2021 @ 8:39am

[Auto-generated text]: Update on 7/10/2021 11:39:25 AM.

(kind of) added an age check to generated pawns. Turns out that fixedbiologicalage isn't used in the pawn requester, so instead I checked for whether the pawn is a newborn or set to age 0 from the pawnkind instead. I'll look into this further...

Exposed the debug mode option. For now, all turning this on does is print more information to the debug log from an error.

Update: 8 Jun, 2021 @ 8:07am

[Auto-generated text]: Update on 6/8/2021 11:07:27 AM.

Fixed the logic of the empty backstory failsafe again.

Update: 8 Jun, 2021 @ 7:49am

[Auto-generated text]: Update on 6/8/2021 10:49:09 AM.

Refixed null reference exception on pawns without factions, again.