RimWorld

RimWorld

[Discontinued] Pawnkind Race Diversification
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Update: 9 May, 2021 @ 5:56pm

[Auto-generated text]: Update on 5/9/2021 8:56:23 PM.

issue #12[github.com] Added a null check to the filename of any alien def. This solves a bug in relation to mods that add hardcoded races, as they may not have a filename specified. My bad.

Update: 2 May, 2021 @ 6:02pm

[Auto-generated text]: Update on 5/2/2021 9:02:26 PM.

issue #10[github.com] - Added Altered Carbon compatibility.

Update: 18 Apr, 2021 @ 6:26pm

Update on 4/18/2021 9:26:42 PM.

Fixed issue #7[github.com] where some joiners failed to generate because they had null factions. I properly null checked their faction now and these kind of joiner quests shouldn't be broken anymore.

Update: 18 Apr, 2021 @ 4:22pm

Update on 4/18/2021 7:21:59 PM.

Fixed issue #6.[github.com]
I was an idiot for trying to null out the alien race settings for refugees and slave kinds. Instead of deleting them, I just set all chances to 0% instead. This should fix the issue with raiders, manhunters, and also your own pawns from locking up and getting red error console spam. I'm so sorry about this.

Update: 18 Apr, 2021 @ 1:15pm

Update on 4/18/2021 4:15:44 PM.

Addressed issue #5.[github.com]
Added Pawnmorpher compatibility. You cannot modify the weights of implied pawnmorpher races anymore (since they are not actually races and are not meant to be spawned in-game). The pawnmorpher factions are also not affected by weights anymore. Previously, their races would get replaced because they were still human.

Update: 18 Apr, 2021 @ 11:43am

Update on 4/18/2021 2:43:45 PM.

!!LOAD ORDER HAS CHANGED!!

Now does a programmed patch to remove all race settings, and also ones related to modifying weights to player colonies. However: this does not completely remove race settings from mods that simply try to add more pawnkinds to generate with their custom race factions. The programmed patch only affects race settings that try to affect player colonies and change the slaves and refugee kinds (these two settings - slaves and refugees - were completely removed for obvious reasons).

Update: 17 Apr, 2021 @ 7:29pm

Update on 4/17/2021 10:29:46 PM.

  • Changed the default global weight value of Humans to 0.35 (was an oversight from testing).

In the description, I said to patch those extensions in... well, actually, don't. Just add the mod components (if you're the author) because this mod is supposed to be loaded below alien races to remove the AlienRace.Settings defs. If you're not the author of the mods, then you can make a patch mod to add the extensions to the races. At least that's how I think it works anyways... Unless it errors without a mod extension. I'll have to test this out.

Don't add the mod extension first (as race author). Patches are needed if the extensions are to work. I may need a separate mod if I am to change the load order of this mod, to make patches from the authors modder-friendly.

Update: 17 Apr, 2021 @ 6:11pm

Update on 4/17/2021 9:11:00 PM.

Fixed a few things:

  • The generated weight procedure should no longer bail out when a pawn with a forbidden faction or pawnkind tries to generate.
  • Autopatched <AlienRace.RaceSettings /> to remove redundant race settings from all races. I'd suggest you place this mod below all races.
  • Fixed up a few other things.

Update: 17 Apr, 2021 @ 1:46pm

Update on 4/17/2021 4:46:29 PM.

Initial upload. I think. I dunno.